Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
This commit is contained in:
@ -77,7 +77,7 @@ static std::unique_ptr<NoGUIPlatform> CreatePlatform();
|
||||
static std::string GetWindowTitle(const std::string& game_title);
|
||||
static void UpdateWindowTitle(const std::string& game_title);
|
||||
static void GameListRefreshThreadEntryPoint(bool invalidate_cache);
|
||||
static bool AcquireHostDisplay(HostDisplay::RenderAPI api);
|
||||
static bool AcquireHostDisplay(RenderAPI api);
|
||||
static void ReleaseHostDisplay();
|
||||
} // namespace NoGUIHost
|
||||
|
||||
@ -658,7 +658,7 @@ void NoGUIHost::CPUThreadEntryPoint()
|
||||
CommonHost::Initialize();
|
||||
|
||||
// start the GS thread up and get it going
|
||||
if (AcquireHostDisplay(HostDisplay::GetPreferredAPI()))
|
||||
if (AcquireHostDisplay(Settings::GetRenderAPIForRenderer(g_settings.gpu_renderer)))
|
||||
{
|
||||
// kick a game list refresh if we're not in batch mode
|
||||
if (!InBatchMode())
|
||||
@ -699,7 +699,7 @@ void NoGUIHost::CPUThreadMainLoop()
|
||||
}
|
||||
}
|
||||
|
||||
bool NoGUIHost::AcquireHostDisplay(HostDisplay::RenderAPI api)
|
||||
bool NoGUIHost::AcquireHostDisplay(RenderAPI api)
|
||||
{
|
||||
Assert(!g_host_display);
|
||||
|
||||
@ -759,7 +759,7 @@ bool NoGUIHost::AcquireHostDisplay(HostDisplay::RenderAPI api)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Host::AcquireHostDisplay(HostDisplay::RenderAPI api)
|
||||
bool Host::AcquireHostDisplay(RenderAPI api)
|
||||
{
|
||||
if (g_host_display && g_host_display->GetRenderAPI() == api)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user