Frontends: Pick best render API based on renderer
Stops unnecessary display recreation in big picture UI.
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@ -8,7 +8,7 @@ namespace FrontendCommon {
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class PostProcessingShaderGen : public ShaderGen
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{
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public:
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PostProcessingShaderGen(HostDisplay::RenderAPI render_api, bool supports_dual_source_blend);
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PostProcessingShaderGen(RenderAPI render_api, bool supports_dual_source_blend);
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~PostProcessingShaderGen();
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std::string GeneratePostProcessingVertexShader(const PostProcessingShader& shader);
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