GPU: Rewrite deinterlacing and add adaptive/blend modes
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@ -3941,6 +3941,14 @@ void FullscreenUI::DrawDisplaySettingsPage()
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&Settings::GetDisplayAspectRatioName, &Settings::GetDisplayAspectRatioDisplayName,
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DisplayAspectRatio::Count);
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DrawEnumSetting(
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bsi, FSUI_CSTR("Deinterlacing Mode"),
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FSUI_CSTR(
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"Determines which algorithm is used to convert interlaced frames to progressive for display on your system."),
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"Display", "DeinterlacingMode", Settings::DEFAULT_DISPLAY_DEINTERLACING_MODE,
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&Settings::ParseDisplayDeinterlacingMode, &Settings::GetDisplayDeinterlacingModeName,
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&Settings::GetDisplayDeinterlacingModeDisplayName, DisplayDeinterlacingMode::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Crop Mode"),
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FSUI_CSTR("Determines how much of the area typically not visible on a consumer TV set to crop/hide."),
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"Display", "CropMode", Settings::DEFAULT_DISPLAY_CROP_MODE, &Settings::ParseDisplayCropMode,
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