GPU: Rewrite deinterlacing and add adaptive/blend modes

This commit is contained in:
Stenzek
2024-03-16 02:02:03 +10:00
parent 8b2b4ce8d9
commit 1ab7850ed0
19 changed files with 970 additions and 385 deletions

View File

@ -28,7 +28,7 @@ GPU_SW::GPU_SW() = default;
GPU_SW::~GPU_SW()
{
g_gpu_device->RecycleTexture(std::move(m_private_display_texture));
g_gpu_device->RecycleTexture(std::move(m_upload_texture));
m_backend.Shutdown();
}
@ -92,18 +92,18 @@ void GPU_SW::UpdateSettings(const Settings& old_settings)
GPUTexture* GPU_SW::GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format)
{
if (!m_private_display_texture || m_private_display_texture->GetWidth() != width ||
m_private_display_texture->GetHeight() != height || m_private_display_texture->GetFormat() != format)
if (!m_upload_texture || m_upload_texture->GetWidth() != width || m_upload_texture->GetHeight() != height ||
m_upload_texture->GetFormat() != format)
{
ClearDisplayTexture();
g_gpu_device->RecycleTexture(std::move(m_private_display_texture));
m_private_display_texture =
g_gpu_device->RecycleTexture(std::move(m_upload_texture));
m_upload_texture =
g_gpu_device->FetchTexture(width, height, 1, 1, 1, GPUTexture::Type::DynamicTexture, format, nullptr, 0);
if (!m_private_display_texture)
if (!m_upload_texture)
Log_ErrorPrintf("Failed to create %ux%u %u texture", width, height, static_cast<u32>(format));
}
return m_private_display_texture.get();
return m_upload_texture.get();
}
template<GPUTexture::Format out_format, typename out_type>
@ -240,35 +240,26 @@ ALWAYS_INLINE void CopyOutRow16<GPUTexture::Format::BGRA8, u32>(const u16* src_p
}
template<GPUTexture::Format display_format>
void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved)
ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 line_skip)
{
using OutputPixelType =
std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
u16>;
GPUTexture* texture = GetDisplayTexture(width, height, display_format);
if (!texture)
return;
if (!texture) [[unlikely]]
return false;
u32 dst_stride = GPU_MAX_DISPLAY_WIDTH * sizeof(OutputPixelType);
u8* dst_ptr = m_display_texture_buffer.data() + (interlaced ? (field != 0 ? dst_stride : 0) : 0);
const bool mapped =
(!interlaced && texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height));
const u32 output_stride = dst_stride;
const u8 interlaced_shift = BoolToUInt8(interlaced);
const u8 interleaved_shift = BoolToUInt8(interleaved);
u32 dst_stride = width * sizeof(OutputPixelType);
u8* dst_ptr = m_upload_buffer.data();
const bool mapped = texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height);
// Fast path when not wrapping around.
if ((src_x + width) <= VRAM_WIDTH && (src_y + height) <= VRAM_HEIGHT)
{
const u32 rows = height >> interlaced_shift;
dst_stride <<= interlaced_shift;
const u16* src_ptr = &g_vram[src_y * VRAM_WIDTH + src_x];
const u32 src_step = VRAM_WIDTH << interleaved_shift;
for (u32 row = 0; row < rows; row++)
const u32 src_step = VRAM_WIDTH << line_skip;
for (u32 row = 0; row < height; row++)
{
CopyOutRow16<display_format>(src_ptr, reinterpret_cast<OutputPixelType*>(dst_ptr), width);
src_ptr += src_step;
@ -277,11 +268,9 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
}
else
{
const u32 rows = height >> interlaced_shift;
dst_stride <<= interlaced_shift;
const u32 end_x = src_x + width;
for (u32 row = 0; row < rows; row++)
const u32 y_step = (1 << line_skip);
for (u32 row = 0; row < height; row++)
{
const u16* src_row_ptr = &g_vram[(src_y % VRAM_HEIGHT) * VRAM_WIDTH];
OutputPixelType* dst_row_ptr = reinterpret_cast<OutputPixelType*>(dst_ptr);
@ -289,7 +278,7 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
for (u32 col = src_x; col < end_x; col++)
*(dst_row_ptr++) = VRAM16ToOutput<display_format, OutputPixelType>(src_row_ptr[col % VRAM_WIDTH]);
src_y += (1 << interleaved_shift);
src_y += y_step;
dst_ptr += dst_stride;
}
}
@ -297,61 +286,31 @@ void GPU_SW::CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field
if (mapped)
texture->Unmap();
else
texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
texture->Update(0, 0, width, height, m_upload_buffer.data(), dst_stride);
SetDisplayTexture(texture, 0, 0, width, height);
}
void GPU_SW::CopyOut15Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
bool interlaced, bool interleaved)
{
switch (display_format)
{
case GPUTexture::Format::RGBA5551:
CopyOut15Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
case GPUTexture::Format::RGB565:
CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
case GPUTexture::Format::RGBA8:
CopyOut15Bit<GPUTexture::Format::RGBA8>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
case GPUTexture::Format::BGRA8:
CopyOut15Bit<GPUTexture::Format::BGRA8>(src_x, src_y, width, height, field, interlaced, interleaved);
break;
default:
break;
}
return true;
}
template<GPUTexture::Format display_format>
void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 field, bool interlaced,
bool interleaved)
ALWAYS_INLINE_RELEASE bool GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip)
{
using OutputPixelType =
std::conditional_t<display_format == GPUTexture::Format::RGBA8 || display_format == GPUTexture::Format::BGRA8, u32,
u16>;
GPUTexture* texture = GetDisplayTexture(width, height, display_format);
if (!texture)
return;
if (!texture) [[unlikely]]
return false;
u32 dst_stride = Common::AlignUpPow2<u32>(width * sizeof(OutputPixelType), 4);
u8* dst_ptr = m_display_texture_buffer.data() + (interlaced ? (field != 0 ? dst_stride : 0) : 0);
const bool mapped =
(!interlaced && texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height));
u8* dst_ptr = m_upload_buffer.data();
const bool mapped = texture->Map(reinterpret_cast<void**>(&dst_ptr), &dst_stride, 0, 0, width, height);
const u32 output_stride = dst_stride;
const u8 interlaced_shift = BoolToUInt8(interlaced);
const u8 interleaved_shift = BoolToUInt8(interleaved);
const u32 rows = height >> interlaced_shift;
dst_stride <<= interlaced_shift;
if ((src_x + width) <= VRAM_WIDTH && (src_y + (rows << interleaved_shift)) <= VRAM_HEIGHT)
if ((src_x + width) <= VRAM_WIDTH && (src_y + (height << line_skip)) <= VRAM_HEIGHT)
{
const u8* src_ptr = reinterpret_cast<const u8*>(&g_vram[src_y * VRAM_WIDTH + src_x]) + (skip_x * 3);
const u32 src_stride = (VRAM_WIDTH << interleaved_shift) * sizeof(u16);
for (u32 row = 0; row < rows; row++)
const u32 src_stride = (VRAM_WIDTH << line_skip) * sizeof(u16);
for (u32 row = 0; row < height; row++)
{
if constexpr (display_format == GPUTexture::Format::RGBA8)
{
@ -407,7 +366,9 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
}
else
{
for (u32 row = 0; row < rows; row++)
const u32 y_step = (1 << line_skip);
for (u32 row = 0; row < height; row++)
{
const u16* src_row_ptr = &g_vram[(src_y % VRAM_HEIGHT) * VRAM_WIDTH];
OutputPixelType* dst_row_ptr = reinterpret_cast<OutputPixelType*>(dst_ptr);
@ -438,7 +399,7 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
}
}
src_y += (1 << interleaved_shift);
src_y += y_step;
dst_ptr += dst_stride;
}
}
@ -446,36 +407,55 @@ void GPU_SW::CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 heigh
if (mapped)
texture->Unmap();
else
texture->Update(0, 0, width, height, m_display_texture_buffer.data(), output_stride);
texture->Update(0, 0, width, height, m_upload_buffer.data(), dst_stride);
SetDisplayTexture(texture, 0, 0, width, height);
return true;
}
void GPU_SW::CopyOut24Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height,
u32 field, bool interlaced, bool interleaved)
bool GPU_SW::CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip, bool is_24bit)
{
switch (display_format)
if (!is_24bit)
{
case GPUTexture::Format::RGBA5551:
CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
case GPUTexture::Format::RGB565:
CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
case GPUTexture::Format::RGBA8:
CopyOut24Bit<GPUTexture::Format::RGBA8>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
case GPUTexture::Format::BGRA8:
CopyOut24Bit<GPUTexture::Format::BGRA8>(src_x, src_y, skip_x, width, height, field, interlaced, interleaved);
break;
default:
break;
}
}
DebugAssert(skip_x == 0);
void GPU_SW::ClearDisplay()
{
std::memset(m_display_texture_buffer.data(), 0, m_display_texture_buffer.size());
switch (m_16bit_display_format)
{
case GPUTexture::Format::RGBA5551:
return CopyOut15Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, width, height, line_skip);
case GPUTexture::Format::RGB565:
return CopyOut15Bit<GPUTexture::Format::RGB565>(src_x, src_y, width, height, line_skip);
case GPUTexture::Format::RGBA8:
return CopyOut15Bit<GPUTexture::Format::RGBA8>(src_x, src_y, width, height, line_skip);
case GPUTexture::Format::BGRA8:
return CopyOut15Bit<GPUTexture::Format::BGRA8>(src_x, src_y, width, height, line_skip);
default:
UnreachableCode();
}
}
else
{
switch (m_24bit_display_format)
{
case GPUTexture::Format::RGBA5551:
return CopyOut24Bit<GPUTexture::Format::RGBA5551>(src_x, src_y, skip_x, width, height, line_skip);
case GPUTexture::Format::RGB565:
return CopyOut24Bit<GPUTexture::Format::RGB565>(src_x, src_y, skip_x, width, height, line_skip);
case GPUTexture::Format::RGBA8:
return CopyOut24Bit<GPUTexture::Format::RGBA8>(src_x, src_y, skip_x, width, height, line_skip);
case GPUTexture::Format::BGRA8:
return CopyOut24Bit<GPUTexture::Format::BGRA8>(src_x, src_y, skip_x, width, height, line_skip);
default:
UnreachableCode();
}
}
}
void GPU_SW::UpdateDisplay()
@ -495,45 +475,49 @@ void GPU_SW::UpdateDisplay()
return;
}
const u32 vram_offset_y = m_crtc_state.display_vram_top;
const u32 display_width = m_crtc_state.display_vram_width;
const u32 display_height = m_crtc_state.display_vram_height;
const bool is_24bit = m_GPUSTAT.display_area_color_depth_24;
const bool interlaced = IsInterlacedDisplayEnabled();
const u32 field = GetInterlacedDisplayField();
const u32 vram_offset_x = is_24bit ? m_crtc_state.regs.X : m_crtc_state.display_vram_left;
const u32 vram_offset_y =
m_crtc_state.display_vram_top + ((interlaced && m_GPUSTAT.vertical_resolution) ? field : 0);
const u32 skip_x = is_24bit ? (m_crtc_state.display_vram_left - m_crtc_state.regs.X) : 0;
const u32 read_width = m_crtc_state.display_vram_width;
const u32 read_height = interlaced ? (m_crtc_state.display_vram_height / 2) : m_crtc_state.display_vram_height;
if (IsInterlacedDisplayEnabled())
{
const u32 field = GetInterlacedDisplayField();
if (m_GPUSTAT.display_area_color_depth_24)
const u32 line_skip = m_GPUSTAT.vertical_resolution;
if (CopyOut(vram_offset_x, vram_offset_y, skip_x, read_width, read_height, line_skip, is_24bit))
{
CopyOut24Bit(m_24bit_display_format, m_crtc_state.regs.X, vram_offset_y + field,
m_crtc_state.display_vram_left - m_crtc_state.regs.X, display_width, display_height, field, true,
m_GPUSTAT.vertical_resolution);
}
else
{
CopyOut15Bit(m_16bit_display_format, m_crtc_state.display_vram_left, vram_offset_y + field, display_width,
display_height, field, true, m_GPUSTAT.vertical_resolution);
if (is_24bit && g_settings.gpu_24bit_chroma_smoothing)
{
if (ApplyChromaSmoothing(m_upload_texture.get(), 0, 0, read_width, read_height))
Deinterlace(m_display_texture, 0, 0, read_width, read_height, field, 0);
}
else
{
Deinterlace(m_upload_texture.get(), 0, 0, read_width, read_height, field, 0);
}
}
}
else
{
if (m_GPUSTAT.display_area_color_depth_24)
if (CopyOut(vram_offset_x, vram_offset_y, skip_x, read_width, read_height, 0, is_24bit))
{
CopyOut24Bit(m_24bit_display_format, m_crtc_state.regs.X, vram_offset_y,
m_crtc_state.display_vram_left - m_crtc_state.regs.X, display_width, display_height, 0, false,
false);
}
else
{
CopyOut15Bit(m_16bit_display_format, m_crtc_state.display_vram_left, vram_offset_y, display_width,
display_height, 0, false, false);
if (is_24bit && g_settings.gpu_24bit_chroma_smoothing)
ApplyChromaSmoothing(m_upload_texture.get(), 0, 0, read_width, read_height);
else
SetDisplayTexture(m_upload_texture.get(), 0, 0, read_width, read_height);
}
}
}
else
{
CopyOut15Bit(m_16bit_display_format, 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 0, false, false);
SetDisplayParameters(VRAM_WIDTH, VRAM_HEIGHT, 0, 0, VRAM_WIDTH, VRAM_HEIGHT,
static_cast<float>(VRAM_WIDTH) / static_cast<float>(VRAM_HEIGHT));
if (CopyOut(0, 0, 0, VRAM_WIDTH, VRAM_HEIGHT, 0, false))
SetDisplayTexture(m_upload_texture.get(), 0, 0, VRAM_WIDTH, VRAM_HEIGHT);
}
}