GPU: Rewrite deinterlacing and add adaptive/blend modes

This commit is contained in:
Stenzek
2024-03-16 02:02:03 +10:00
parent 8b2b4ce8d9
commit 1ab7850ed0
19 changed files with 970 additions and 385 deletions

View File

@ -42,17 +42,13 @@ protected:
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
template<GPUTexture::Format display_format>
void CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved);
void CopyOut15Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
bool interlaced, bool interleaved);
bool CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 line_skip);
template<GPUTexture::Format display_format>
void CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 field, bool interlaced,
bool interleaved);
void CopyOut24Bit(GPUTexture::Format display_format, u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height,
u32 field, bool interlaced, bool interleaved);
bool CopyOut24Bit(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip);
bool CopyOut(u32 src_x, u32 src_y, u32 skip_x, u32 width, u32 height, u32 line_skip, bool is_24bit);
void ClearDisplay() override;
void UpdateDisplay() override;
void DispatchRenderCommand() override;
@ -62,10 +58,10 @@ protected:
GPUTexture* GetDisplayTexture(u32 width, u32 height, GPUTexture::Format format);
FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_display_texture_buffer;
FixedHeapArray<u8, GPU_MAX_DISPLAY_WIDTH * GPU_MAX_DISPLAY_HEIGHT * sizeof(u32)> m_upload_buffer;
GPUTexture::Format m_16bit_display_format = GPUTexture::Format::RGB565;
GPUTexture::Format m_24bit_display_format = GPUTexture::Format::RGBA8;
std::unique_ptr<GPUTexture> m_private_display_texture; // TODO: Move to base.
std::unique_ptr<GPUTexture> m_upload_texture;
GPU_SW_Backend m_backend;
};