GPU: Rewrite deinterlacing and add adaptive/blend modes
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@ -650,6 +650,8 @@ public:
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bool UsesLowerLeftOrigin() const;
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static Common::Rectangle<s32> FlipToLowerLeft(const Common::Rectangle<s32>& rc, s32 target_height);
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void SetDisplayMaxFPS(float max_fps);
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bool ResizeTexture(std::unique_ptr<GPUTexture>* tex, u32 new_width, u32 new_height, GPUTexture::Type type,
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GPUTexture::Format format, bool preserve = true);
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bool ShouldSkipDisplayingFrame();
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void ThrottlePresentation();
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