GameList: Merge multi-disc games
This commit is contained in:
@ -464,6 +464,7 @@ static void DrawGameList(const ImVec2& heading_size);
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static void DrawGameGrid(const ImVec2& heading_size);
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static void HandleGameListActivate(const GameList::Entry* entry);
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static void HandleGameListOptions(const GameList::Entry* entry);
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static void HandleSelectDiscForDiscSet(std::string_view disc_set_name);
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static void DrawGameListSettingsWindow();
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static void SwitchToGameList();
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static void PopulateGameListEntryList();
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@ -5919,7 +5920,7 @@ bool FullscreenUI::OpenLoadStateSelectorForGameResume(const GameList::Entry* ent
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void FullscreenUI::DrawResumeStateSelector()
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{
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ImGui::SetNextWindowSize(LayoutScale(800.0f, 600.0f));
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ImGui::SetNextWindowSize(LayoutScale(800.0f, 602.0f));
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ImGui::SetNextWindowPos(ImGui::GetIO().DisplaySize * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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ImGui::OpenPopup(FSUI_CSTR("Load Resume State"));
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@ -6048,11 +6049,27 @@ void FullscreenUI::PopulateGameListEntryList()
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{
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const s32 sort = Host::GetBaseIntSettingValue("Main", "FullscreenUIGameSort", 0);
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const bool reverse = Host::GetBaseBoolSettingValue("Main", "FullscreenUIGameSortReverse", false);
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const bool merge_disc_sets = Host::GetBaseBoolSettingValue("Main", "FullscreenUIMergeDiscSets", true);
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const u32 count = GameList::GetEntryCount();
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s_game_list_sorted_entries.resize(count);
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s_game_list_sorted_entries.clear();
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s_game_list_sorted_entries.reserve(count);
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for (u32 i = 0; i < count; i++)
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s_game_list_sorted_entries[i] = GameList::GetEntryByIndex(i);
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{
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const GameList::Entry* entry = GameList::GetEntryByIndex(i);
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if (merge_disc_sets)
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{
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if (entry->disc_set_member)
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continue;
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}
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else
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{
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if (entry->IsDiscSet())
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continue;
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}
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s_game_list_sorted_entries.push_back(entry);
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}
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std::sort(s_game_list_sorted_entries.begin(), s_game_list_sorted_entries.end(),
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[sort, reverse](const GameList::Entry* lhs, const GameList::Entry* rhs) {
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@ -6539,6 +6556,12 @@ void FullscreenUI::DrawGameGrid(const ImVec2& heading_size)
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void FullscreenUI::HandleGameListActivate(const GameList::Entry* entry)
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{
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if (entry->IsDiscSet())
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{
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HandleSelectDiscForDiscSet(entry->path);
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return;
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}
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// launch game
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if (!OpenLoadStateSelectorForGameResume(entry))
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DoStartPath(entry->path);
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@ -6546,53 +6569,121 @@ void FullscreenUI::HandleGameListActivate(const GameList::Entry* entry)
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void FullscreenUI::HandleGameListOptions(const GameList::Entry* entry)
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{
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ImGuiFullscreen::ChoiceDialogOptions options = {
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{FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false},
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{FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Open Containing Directory"), false},
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{FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"), false},
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{FSUI_ICONSTR(ICON_FA_UNDO, "Load State"), false},
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{FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Default Boot"), false},
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{FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), false},
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{FSUI_ICONSTR(ICON_FA_MAGIC, "Slow Boot"), false},
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{FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Play Time"), false},
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{FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false},
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};
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if (!entry->IsDiscSet())
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{
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ImGuiFullscreen::ChoiceDialogOptions options = {
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{FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false},
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{FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Open Containing Directory"), false},
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{FSUI_ICONSTR(ICON_FA_PLAY, "Resume Game"), false},
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{FSUI_ICONSTR(ICON_FA_UNDO, "Load State"), false},
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{FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Default Boot"), false},
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{FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), false},
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{FSUI_ICONSTR(ICON_FA_MAGIC, "Slow Boot"), false},
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{FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Play Time"), false},
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{FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false},
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};
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OpenChoiceDialog(
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entry->title.c_str(), false, std::move(options),
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[entry_path = entry->path, entry_serial = entry->serial](s32 index, const std::string& title, bool checked) {
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switch (index)
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{
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case 0: // Open Game Properties
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SwitchToGameSettingsForPath(entry_path);
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break;
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case 1: // Open Containing Directory
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ExitFullscreenAndOpenURL(Path::CreateFileURL(Path::GetDirectory(entry_path)));
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break;
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case 2: // Resume Game
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DoStartPath(entry_path, System::GetGameSaveStateFileName(entry_serial, -1));
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break;
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case 3: // Load State
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OpenLoadStateSelectorForGame(entry_path);
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break;
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case 4: // Default Boot
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DoStartPath(entry_path);
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break;
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case 5: // Fast Boot
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DoStartPath(entry_path, {}, true);
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break;
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case 6: // Slow Boot
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DoStartPath(entry_path, {}, false);
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break;
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case 7: // Reset Play Time
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GameList::ClearPlayedTimeForSerial(entry_serial);
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break;
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default:
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break;
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}
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OpenChoiceDialog(
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entry->title.c_str(), false, std::move(options),
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[entry_path = entry->path, entry_serial = entry->serial](s32 index, const std::string& title, bool checked) {
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switch (index)
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{
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case 0: // Open Game Properties
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SwitchToGameSettingsForPath(entry_path);
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break;
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case 1: // Open Containing Directory
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ExitFullscreenAndOpenURL(Path::CreateFileURL(Path::GetDirectory(entry_path)));
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break;
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case 2: // Resume Game
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DoStartPath(entry_path, System::GetGameSaveStateFileName(entry_serial, -1));
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break;
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case 3: // Load State
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OpenLoadStateSelectorForGame(entry_path);
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break;
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case 4: // Default Boot
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DoStartPath(entry_path);
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break;
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case 5: // Fast Boot
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DoStartPath(entry_path, {}, true);
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break;
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case 6: // Slow Boot
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DoStartPath(entry_path, {}, false);
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break;
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case 7: // Reset Play Time
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GameList::ClearPlayedTimeForSerial(entry_serial);
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break;
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default:
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break;
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}
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CloseChoiceDialog();
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});
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CloseChoiceDialog();
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});
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}
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else
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{
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// shouldn't fail
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const GameList::Entry* first_disc_entry = GameList::GetFirstDiscSetMember(entry->path);
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if (!first_disc_entry)
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return;
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ImGuiFullscreen::ChoiceDialogOptions options = {
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{FSUI_ICONSTR(ICON_FA_WRENCH, "Game Properties"), false},
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{FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Select Disc"), false},
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{FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false},
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};
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OpenChoiceDialog(entry->title.c_str(), false, std::move(options),
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[entry_path = first_disc_entry->path,
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disc_set_name = entry->path](s32 index, const std::string& title, bool checked) {
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switch (index)
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{
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case 0: // Open Game Properties
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SwitchToGameSettingsForPath(entry_path);
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break;
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case 1: // Select Disc
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HandleSelectDiscForDiscSet(disc_set_name);
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break;
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default:
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break;
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}
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CloseChoiceDialog();
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});
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}
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}
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void FullscreenUI::HandleSelectDiscForDiscSet(std::string_view disc_set_name)
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{
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auto lock = GameList::GetLock();
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const std::vector<const GameList::Entry*> entries = GameList::GetDiscSetMembers(disc_set_name, true);
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if (entries.empty())
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return;
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ImGuiFullscreen::ChoiceDialogOptions options;
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std::vector<std::string> paths;
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paths.reserve(entries.size());
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for (const GameList::Entry* entry : entries)
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{
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std::string title = fmt::format(fmt::runtime(FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "Disc {} | {}")),
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entry->disc_set_index + 1, Path::GetFileName(entry->path));
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options.emplace_back(std::move(title), false);
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paths.push_back(entry->path);
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}
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options.emplace_back(FSUI_ICONSTR(ICON_FA_WINDOW_CLOSE, "Close Menu"), false);
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OpenChoiceDialog(SmallString::from_format("Select Disc for {}", disc_set_name), false, std::move(options),
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[paths = std::move(paths)](s32 index, const std::string& title, bool checked) {
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if (static_cast<u32>(index) < paths.size())
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{
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auto lock = GameList::GetLock();
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const GameList::Entry* entry = GameList::GetEntryForPath(paths[index]);
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if (entry)
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HandleGameListActivate(entry);
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}
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CloseChoiceDialog();
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});
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}
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void FullscreenUI::DrawGameListSettingsWindow()
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@ -6742,6 +6833,9 @@ void FullscreenUI::DrawGameListSettingsWindow()
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bsi, FSUI_ICONSTR(ICON_FA_SORT_ALPHA_DOWN, "Sort Reversed"),
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FSUI_CSTR("Reverses the game list sort order from the default (usually ascending to descending)."), "Main",
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"FullscreenUIGameSortReverse", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST, "Merge Multi-Disc Games"),
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FSUI_CSTR("Merges multi-disc games into one item in the game list."), "Main",
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"FullscreenUIMergeDiscSets", true);
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}
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MenuHeading(FSUI_CSTR("Cover Settings"));
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@ -82,6 +82,7 @@ static bool OpenCacheForWriting();
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static bool WriteEntryToCache(const Entry* entry);
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static void CloseCacheFileStream();
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static void DeleteCacheFile();
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static void CreateDiscSetEntries(const PlayedTimeMap& played_time_map);
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static std::string GetPlayedTimeFile();
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static bool ParsePlayedTimeLine(char* line, std::string& serial, PlayedTimeEntry& entry);
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@ -100,15 +101,16 @@ static bool s_game_list_loaded = false;
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const char* GameList::GetEntryTypeName(EntryType type)
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{
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static std::array<const char*, static_cast<int>(EntryType::Count)> names = {{"Disc", "PSExe", "Playlist", "PSF"}};
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static std::array<const char*, static_cast<int>(EntryType::Count)> names = {
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{"Disc", "DiscSet", "PSExe", "Playlist", "PSF"}};
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return names[static_cast<int>(type)];
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}
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const char* GameList::GetEntryTypeDisplayName(EntryType type)
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{
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static std::array<const char*, static_cast<int>(EntryType::Count)> names = {
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{TRANSLATE_NOOP("GameList", "Disc"), TRANSLATE_NOOP("GameList", "PS-EXE"), TRANSLATE_NOOP("GameList", "Playlist"),
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TRANSLATE_NOOP("GameList", "PSF")}};
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{TRANSLATE_NOOP("GameList", "Disc"), TRANSLATE_NOOP("GameList", "Disc Set"), TRANSLATE_NOOP("GameList", "PS-EXE"),
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TRANSLATE_NOOP("GameList", "Playlist"), TRANSLATE_NOOP("GameList", "PSF")}};
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return Host::TranslateToCString("GameList", names[static_cast<int>(type)]);
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}
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@ -515,8 +517,8 @@ void GameList::ScanDirectory(const char* path, bool recursive, bool only_cache,
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}
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std::unique_lock lock(s_mutex);
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if (GetEntryForPath(ffd.FileName) ||
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AddFileFromCache(ffd.FileName, ffd.ModificationTime, played_time_map) || only_cache)
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if (GetEntryForPath(ffd.FileName) || AddFileFromCache(ffd.FileName, ffd.ModificationTime, played_time_map) ||
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only_cache)
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{
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continue;
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}
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@ -611,7 +613,7 @@ const GameList::Entry* GameList::GetEntryBySerial(std::string_view serial)
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{
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for (const Entry& entry : s_entries)
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{
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if (entry.serial == serial)
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if (entry.serial == serial)
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return &entry;
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}
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@ -629,19 +631,51 @@ const GameList::Entry* GameList::GetEntryBySerialAndHash(std::string_view serial
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return nullptr;
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}
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std::vector<const GameList::Entry*> GameList::GetDiscSetMembers(std::string_view disc_set_name)
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std::vector<const GameList::Entry*> GameList::GetDiscSetMembers(std::string_view disc_set_name,
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bool sort_by_most_recent)
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{
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std::vector<const Entry*> ret;
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for (const Entry& entry : s_entries)
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{
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if (/*!entry.disc_set_member || */ disc_set_name != entry.disc_set_name)
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if (!entry.disc_set_member || disc_set_name != entry.disc_set_name)
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continue;
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ret.push_back(&entry);
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}
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if (sort_by_most_recent)
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{
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std::sort(ret.begin(), ret.end(), [](const Entry* lhs, const Entry* rhs) {
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if (lhs->last_played_time == rhs->last_played_time)
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return (lhs->disc_set_index < rhs->disc_set_index);
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else
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return (lhs->last_played_time > rhs->last_played_time);
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});
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}
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else
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{
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std::sort(ret.begin(), ret.end(),
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[](const Entry* lhs, const Entry* rhs) { return (lhs->disc_set_index < rhs->disc_set_index); });
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}
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return ret;
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}
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const GameList::Entry* GameList::GetFirstDiscSetMember(std::string_view disc_set_name)
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{
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for (const Entry& entry : s_entries)
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{
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if (!entry.disc_set_member || disc_set_name != entry.disc_set_name)
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continue;
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// Disc set should not have been created without the first disc being present.
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if (entry.disc_set_index == 0)
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return &entry;
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}
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return nullptr;
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}
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u32 GameList::GetEntryCount()
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{
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return static_cast<u32>(s_entries.size());
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@ -703,6 +737,112 @@ void GameList::Refresh(bool invalidate_cache, bool only_cache, ProgressCallback*
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// don't need unused cache entries
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CloseCacheFileStream();
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s_cache_map.clear();
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// merge multi-disc games
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CreateDiscSetEntries(played_time);
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}
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void GameList::CreateDiscSetEntries(const PlayedTimeMap& played_time_map)
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{
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std::unique_lock lock(s_mutex);
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for (size_t i = 0; i < s_entries.size(); i++)
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{
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const Entry& entry = s_entries[i];
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// only first discs can create sets
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if (entry.type != EntryType::Disc || entry.disc_set_member || entry.disc_set_index != 0)
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continue;
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// already have a disc set by this name?
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const std::string& disc_set_name = entry.disc_set_name;
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if (GetEntryForPath(disc_set_name.c_str()))
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continue;
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const GameDatabase::Entry* dbentry = GameDatabase::GetEntryForSerial(entry.serial);
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if (!dbentry)
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continue;
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// need at least two discs for a set
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bool found_another_disc = false;
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for (const Entry& other_entry : s_entries)
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{
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if (other_entry.type != EntryType::Disc || other_entry.disc_set_member ||
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other_entry.disc_set_name != disc_set_name || other_entry.disc_set_index == entry.disc_set_index)
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{
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continue;
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}
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found_another_disc = true;
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break;
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}
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if (!found_another_disc)
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{
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Log_DevFmt("Not creating disc set {}, only one disc found", disc_set_name);
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continue;
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}
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Entry set_entry;
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set_entry.type = EntryType::DiscSet;
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set_entry.region = entry.region;
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set_entry.path = disc_set_name;
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set_entry.serial = entry.serial;
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set_entry.title = entry.disc_set_name;
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set_entry.genre = entry.developer;
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set_entry.publisher = entry.publisher;
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set_entry.developer = entry.developer;
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set_entry.hash = entry.hash;
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set_entry.file_size = 0;
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set_entry.uncompressed_size = 0;
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set_entry.last_modified_time = entry.last_modified_time;
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set_entry.last_played_time = 0;
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set_entry.total_played_time = 0;
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set_entry.release_date = entry.release_date;
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set_entry.supported_controllers = entry.supported_controllers;
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set_entry.min_players = entry.min_players;
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set_entry.max_players = entry.max_players;
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set_entry.min_blocks = entry.min_blocks;
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set_entry.max_blocks = entry.max_blocks;
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set_entry.compatibility = entry.compatibility;
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// figure out play time for all discs, and sum it
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// we do this via lookups, rather than the other entries, because of duplicates
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for (const std::string& set_serial : dbentry->disc_set_serials)
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{
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const auto it = played_time_map.find(set_serial);
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if (it == played_time_map.end())
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continue;
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set_entry.last_played_time =
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(set_entry.last_played_time == 0) ?
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it->second.last_played_time :
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((it->second.last_played_time != 0) ? std::min(set_entry.last_played_time, it->second.last_played_time) :
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set_entry.last_played_time);
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set_entry.total_played_time += it->second.total_played_time;
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}
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|
||||
// mark all discs for this set as part of it, so we don't try to add them again, and for filtering
|
||||
u32 num_parts = 0;
|
||||
for (Entry& other_entry : s_entries)
|
||||
{
|
||||
if (other_entry.type != EntryType::Disc || other_entry.disc_set_member ||
|
||||
other_entry.disc_set_name != disc_set_name)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Log_InfoFmt("Adding {} to disc set {}", other_entry.path, disc_set_name);
|
||||
other_entry.disc_set_member = true;
|
||||
set_entry.last_modified_time = std::min(set_entry.last_modified_time, other_entry.last_modified_time);
|
||||
set_entry.file_size += other_entry.file_size;
|
||||
set_entry.uncompressed_size += other_entry.uncompressed_size;
|
||||
num_parts++;
|
||||
}
|
||||
|
||||
Log_InfoFmt("Created disc set {} from {} entries", disc_set_name, num_parts);
|
||||
|
||||
// entry is done :)
|
||||
s_entries.push_back(std::move(set_entry));
|
||||
}
|
||||
}
|
||||
|
||||
std::string GameList::GetCoverImagePathForEntry(const Entry* entry)
|
||||
@ -959,9 +1099,23 @@ void GameList::AddPlayedTimeForSerial(const std::string& serial, std::time_t las
|
||||
Log_VerbosePrintf("Add %u seconds play time to %s -> now %u", static_cast<unsigned>(add_time), serial.c_str(),
|
||||
static_cast<unsigned>(pt.total_played_time));
|
||||
|
||||
const GameDatabase::Entry* dbentry = GameDatabase::GetEntryForSerial(serial);
|
||||
|
||||
std::unique_lock<std::recursive_mutex> lock(s_mutex);
|
||||
for (GameList::Entry& entry : s_entries)
|
||||
{
|
||||
// add it to the disc set, if any
|
||||
if (entry.type == EntryType::DiscSet)
|
||||
{
|
||||
if (dbentry && dbentry->disc_set_name == entry.path)
|
||||
{
|
||||
entry.last_played_time = pt.last_played_time;
|
||||
entry.total_played_time = pt.total_played_time;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (entry.serial != serial)
|
||||
continue;
|
||||
|
||||
|
||||
@ -25,6 +25,7 @@ namespace GameList {
|
||||
enum class EntryType
|
||||
{
|
||||
Disc,
|
||||
DiscSet,
|
||||
PSExe,
|
||||
Playlist,
|
||||
PSF,
|
||||
@ -57,12 +58,14 @@ struct Entry
|
||||
u8 min_blocks = 0;
|
||||
u8 max_blocks = 0;
|
||||
s8 disc_set_index = -1;
|
||||
bool disc_set_member = false;
|
||||
|
||||
GameDatabase::CompatibilityRating compatibility = GameDatabase::CompatibilityRating::Unknown;
|
||||
|
||||
size_t GetReleaseDateString(char* buffer, size_t buffer_size) const;
|
||||
|
||||
ALWAYS_INLINE bool IsDisc() const { return (type == EntryType::Disc); }
|
||||
ALWAYS_INLINE bool IsDiscSet() const { return (type == EntryType::DiscSet); }
|
||||
};
|
||||
|
||||
const char* GetEntryTypeName(EntryType type);
|
||||
@ -80,7 +83,8 @@ const Entry* GetEntryByIndex(u32 index);
|
||||
const Entry* GetEntryForPath(std::string_view path);
|
||||
const Entry* GetEntryBySerial(std::string_view serial);
|
||||
const Entry* GetEntryBySerialAndHash(std::string_view serial, u64 hash);
|
||||
std::vector<const Entry*> GetDiscSetMembers(std::string_view disc_set_name);
|
||||
std::vector<const Entry*> GetDiscSetMembers(std::string_view disc_set_name, bool sort_by_most_recent = false);
|
||||
const Entry* GetFirstDiscSetMember(std::string_view disc_set_name);
|
||||
u32 GetEntryCount();
|
||||
|
||||
bool IsGameListLoaded();
|
||||
|
||||
Reference in New Issue
Block a user