GameList: Slight optimization to scanning
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@@ -94,6 +94,8 @@ public:
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/// Returns a string representation of a compatibility level.
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static const char* GetGameListCompatibilityRatingString(GameListCompatibilityRating rating);
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static bool IsScannableFilename(const std::string& path);
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const EntryList& GetEntries() const { return m_entries; }
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const u32 GetEntryCount() const { return static_cast<u32>(m_entries.size()); }
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const std::vector<DirectoryEntry>& GetSearchDirectories() const { return m_search_directories; }
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