GPU: Compute display aspect ratio based on visible area

This commit is contained in:
Connor McLaughlin
2019-10-21 00:18:52 +10:00
parent 2e70c22422
commit 1b8b730f85
3 changed files with 52 additions and 3 deletions

View File

@ -492,7 +492,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
glEnable(GL_SCISSOR_TEST);
m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, display_width, display_height,
DISPLAY_ASPECT_RATIO);
m_crtc_state.display_aspect_ratio);
}
else
{
@ -501,7 +501,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
scaled_display_width, scaled_display_height, 1);
m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, scaled_display_width,
scaled_display_height, DISPLAY_ASPECT_RATIO);
scaled_display_height, m_crtc_state.display_aspect_ratio);
}
}
}