GPU: Compute display aspect ratio based on visible area
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@ -492,7 +492,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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glEnable(GL_SCISSOR_TEST);
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m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, display_width, display_height,
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DISPLAY_ASPECT_RATIO);
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m_crtc_state.display_aspect_ratio);
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}
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else
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{
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@ -501,7 +501,7 @@ void GPU_HW_OpenGL::UpdateDisplay()
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scaled_display_width, scaled_display_height, 1);
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m_system->GetHostInterface()->SetDisplayTexture(m_display_texture.get(), 0, 0, scaled_display_width,
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scaled_display_height, DISPLAY_ASPECT_RATIO);
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scaled_display_height, m_crtc_state.display_aspect_ratio);
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}
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}
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}
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