GPUDevice: Purge threaded presentation

Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
This commit is contained in:
Stenzek
2024-09-07 12:15:42 +10:00
parent c5dd48474f
commit 1c1b82ed66
20 changed files with 65 additions and 235 deletions

View File

@ -106,7 +106,6 @@ struct Settings
u8 gpu_multisamples = 1;
bool gpu_use_thread : 1 = true;
bool gpu_use_software_renderer_for_readbacks : 1 = false;
bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION;
bool gpu_use_debug_device : 1 = false;
bool gpu_disable_shader_cache : 1 = false;
bool gpu_disable_dual_source_blend : 1 = false;
@ -539,11 +538,9 @@ struct Settings
#ifndef __ANDROID__
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
static constexpr bool DEFAULT_THREADED_PRESENTATION = false;
#else
static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
static constexpr bool DEFAULT_THREADED_PRESENTATION = true;
#endif
// PINE uses a concept of "slot" to be able to communicate with multiple