GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give significantly faster performance on mobile anyway.
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@ -106,7 +106,6 @@ struct Settings
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u8 gpu_multisamples = 1;
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bool gpu_use_thread : 1 = true;
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bool gpu_use_software_renderer_for_readbacks : 1 = false;
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bool gpu_threaded_presentation : 1 = DEFAULT_THREADED_PRESENTATION;
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bool gpu_use_debug_device : 1 = false;
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bool gpu_disable_shader_cache : 1 = false;
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bool gpu_disable_dual_source_blend : 1 = false;
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@ -539,11 +538,9 @@ struct Settings
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#ifndef __ANDROID__
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = true;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = false;
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static constexpr bool DEFAULT_THREADED_PRESENTATION = false;
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#else
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static constexpr bool DEFAULT_SAVE_STATE_BACKUPS = false;
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static constexpr bool DEFAULT_FAST_BOOT_VALUE = true;
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static constexpr bool DEFAULT_THREADED_PRESENTATION = true;
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#endif
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// PINE uses a concept of "slot" to be able to communicate with multiple
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