GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give significantly faster performance on mobile anyway.
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@ -4173,7 +4173,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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if (IsValid() &&
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(g_settings.gpu_renderer != old_settings.gpu_renderer ||
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g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
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g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation ||
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g_settings.gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
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g_settings.gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
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g_settings.gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
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@ -4186,7 +4185,6 @@ void System::CheckForSettingsChanges(const Settings& old_settings)
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// if debug device/threaded presentation change, we need to recreate the whole display
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const bool recreate_device =
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(g_settings.gpu_use_debug_device != old_settings.gpu_use_debug_device ||
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g_settings.gpu_threaded_presentation != old_settings.gpu_threaded_presentation ||
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g_settings.gpu_disable_shader_cache != old_settings.gpu_disable_shader_cache ||
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g_settings.gpu_disable_dual_source_blend != old_settings.gpu_disable_dual_source_blend ||
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g_settings.gpu_disable_framebuffer_fetch != old_settings.gpu_disable_framebuffer_fetch ||
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