GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give significantly faster performance on mobile anyway.
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@ -119,8 +119,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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&Settings::ParseDisplayRotation, &Settings::GetDisplayRotationName,
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Settings::DEFAULT_DISPLAY_ROTATION);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.gpuThread, "GPU", "UseThread", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.threadedPresentation, "GPU", "ThreadedPresentation",
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Settings::DEFAULT_THREADED_PRESENTATION);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.disableMailboxPresentation, "Display",
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"DisableMailboxPresentation", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.stretchDisplayVertically, "Display", "StretchVertically",
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@ -374,9 +372,6 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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dialog->registerWidgetHelp(m_ui.gpuThread, tr("Threaded Rendering"), tr("Checked"),
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tr("Uses a second thread for drawing graphics. Currently only available for the software "
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"renderer, but can provide a significant speed improvement, and is safe to use."));
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dialog->registerWidgetHelp(m_ui.threadedPresentation, tr("Threaded Presentation"), tr("Checked"),
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tr("Presents frames on a background thread when fast forwarding or vsync is disabled. "
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"This can measurably improve performance in the Vulkan renderer."));
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dialog->registerWidgetHelp(
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m_ui.disableMailboxPresentation, tr("Disable Mailbox Presentation"), tr("Unchecked"),
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tr("Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. "
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@ -761,7 +756,6 @@ void GraphicsSettingsWidget::updateRendererDependentOptions()
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#endif
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m_ui.gpuThread->setEnabled(!is_hardware);
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m_ui.threadedPresentation->setEnabled(render_api == RenderAPI::Vulkan);
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m_ui.exclusiveFullscreenLabel->setEnabled(render_api == RenderAPI::D3D11 || render_api == RenderAPI::D3D12 ||
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render_api == RenderAPI::Vulkan);
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