GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give significantly faster performance on mobile anyway.
This commit is contained in:
@ -63,9 +63,8 @@ bool D3D11Device::HasSurface() const
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return static_cast<bool>(m_swap_chain);
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}
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bool D3D11Device::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool D3D11Device::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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std::unique_lock lock(s_instance_mutex);
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@ -112,9 +112,8 @@ public:
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void UnbindTexture(D3D11Texture* tex);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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private:
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@ -117,9 +117,8 @@ D3D12Device::ComPtr<ID3D12RootSignature> D3D12Device::CreateRootSignature(const
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return rs;
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}
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bool D3D12Device::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool D3D12Device::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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std::unique_lock lock(s_instance_mutex);
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@ -185,9 +185,8 @@ public:
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void UnbindTextureBuffer(D3D12TextureBuffer* buf);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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bool ReadPipelineCache(std::optional<DynamicHeapArray<u8>> data) override;
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@ -347,7 +347,7 @@ GPUDevice::AdapterInfoList GPUDevice::GetAdapterListForAPI(RenderAPI api)
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}
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bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version,
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bool debug_device, GPUVSyncMode vsync, bool allow_present_throttle, bool threaded_presentation,
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bool debug_device, GPUVSyncMode vsync, bool allow_present_throttle,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error)
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{
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m_vsync_mode = vsync;
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@ -360,7 +360,7 @@ bool GPUDevice::Create(std::string_view adapter, std::string_view shader_cache_p
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return false;
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}
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if (!CreateDevice(adapter, threaded_presentation, exclusive_fullscreen_control, disabled_features, error))
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if (!CreateDevice(adapter, exclusive_fullscreen_control, disabled_features, error))
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{
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if (error && !error->IsValid())
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error->SetStringView("Failed to create device.");
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@ -604,8 +604,8 @@ public:
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virtual RenderAPI GetRenderAPI() const = 0;
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bool Create(std::string_view adapter, std::string_view shader_cache_path, u32 shader_cache_version, bool debug_device,
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GPUVSyncMode vsync, bool allow_present_throttle, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features, Error* error);
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GPUVSyncMode vsync, bool allow_present_throttle, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error);
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void Destroy();
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virtual bool HasSurface() const = 0;
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@ -737,9 +737,8 @@ public:
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static void ResetStatistics();
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protected:
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virtual bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) = 0;
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virtual bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) = 0;
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virtual void DestroyDevice() = 0;
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std::string GetShaderCacheBaseName(std::string_view type) const;
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@ -287,9 +287,8 @@ public:
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static void DeferRelease(u64 fence_counter, id obj);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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private:
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@ -161,9 +161,8 @@ void MetalDevice::SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle)
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[m_layer setDisplaySyncEnabled:m_vsync_mode == GPUVSyncMode::FIFO];
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}
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bool MetalDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool MetalDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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@autoreleasepool
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{
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@ -281,9 +281,8 @@ bool OpenGLDevice::HasSurface() const
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return m_window_info.type != WindowInfo::Type::Surfaceless;
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}
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bool OpenGLDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool OpenGLDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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m_gl_context = OpenGLContext::Create(m_window_info, error);
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if (!m_gl_context)
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@ -115,12 +115,14 @@ public:
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void CommitRTClearInFB(OpenGLTexture* tex, u32 idx);
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void CommitDSClearInFB(OpenGLTexture* tex);
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GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig, Error* error);
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GLuint LookupProgramCache(const OpenGLPipeline::ProgramCacheKey& key, const GPUPipeline::GraphicsConfig& plconfig,
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Error* error);
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GLuint CompileProgram(const GPUPipeline::GraphicsConfig& plconfig, Error* error);
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void PostLinkProgram(const GPUPipeline::GraphicsConfig& plconfig, GLuint program_id);
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void UnrefProgram(const OpenGLPipeline::ProgramCacheKey& key);
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OpenGLPipeline::VertexArrayCache::const_iterator LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key, Error* error);
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OpenGLPipeline::VertexArrayCache::const_iterator LookupVAOCache(const OpenGLPipeline::VertexArrayCacheKey& key,
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Error* error);
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GLuint CreateVAO(std::span<const GPUPipeline::VertexAttribute> attributes, u32 stride, Error* error);
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void UnrefVAO(const OpenGLPipeline::VertexArrayCacheKey& key);
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@ -132,9 +134,8 @@ public:
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void UnbindPipeline(const OpenGLPipeline* pl);
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protected:
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bool CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error) override;
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bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error) override;
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void DestroyDevice() override;
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bool OpenPipelineCache(const std::string& filename) override;
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@ -1268,7 +1268,6 @@ void VulkanDevice::WaitForFenceCounter(u64 fence_counter)
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void VulkanDevice::WaitForGPUIdle()
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{
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WaitForPresentComplete();
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vkDeviceWaitIdle(m_device);
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}
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@ -1287,13 +1286,6 @@ bool VulkanDevice::SetGPUTimingEnabled(bool enabled)
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void VulkanDevice::WaitForCommandBufferCompletion(u32 index)
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{
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// We might be waiting for the buffer we just submitted to the worker thread.
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if (m_queued_present.command_buffer_index == index && !m_present_done.load(std::memory_order_acquire))
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{
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WARNING_LOG("Waiting for threaded submission of cmdbuffer {}", index);
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WaitForPresentComplete();
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}
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// Wait for this command buffer to be completed.
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static constexpr u32 MAX_TIMEOUTS = 10;
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u32 timeouts = 0;
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@ -1311,7 +1303,7 @@ void VulkanDevice::WaitForCommandBufferCompletion(u32 index)
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else if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, TinyString::from_format("vkWaitForFences() for cmdbuffer {} failed: ", index));
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m_last_submit_failed.store(true, std::memory_order_release);
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m_device_is_lost = true;
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return;
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}
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}
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@ -1363,10 +1355,9 @@ void VulkanDevice::WaitForCommandBufferCompletion(u32 index)
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}
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}
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void VulkanDevice::EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present,
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bool submit_on_thread)
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void VulkanDevice::EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present)
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{
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if (m_last_submit_failed.load(std::memory_order_acquire))
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if (m_device_is_lost)
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return;
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CommandBuffer& resources = m_frame_resources[m_current_frame];
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@ -1399,27 +1390,6 @@ void VulkanDevice::EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain
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// This command buffer now has commands, so can't be re-used without waiting.
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resources.needs_fence_wait = true;
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std::unique_lock<std::mutex> lock(m_present_mutex);
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WaitForPresentComplete(lock);
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if (!submit_on_thread || explicit_present || !m_present_thread.joinable())
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{
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DoSubmitCommandBuffer(m_current_frame, present_swap_chain);
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if (present_swap_chain && !explicit_present)
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DoPresent(present_swap_chain);
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return;
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}
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m_queued_present.command_buffer_index = m_current_frame;
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m_queued_present.swap_chain = present_swap_chain;
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m_present_done.store(false, std::memory_order_release);
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m_present_queued_cv.notify_one();
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}
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void VulkanDevice::DoSubmitCommandBuffer(u32 index, VulkanSwapChain* present_swap_chain)
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{
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CommandBuffer& resources = m_frame_resources[index];
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uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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VkSubmitInfo submit_info = {VK_STRUCTURE_TYPE_SUBMIT_INFO,
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nullptr,
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@ -1442,16 +1412,19 @@ void VulkanDevice::DoSubmitCommandBuffer(u32 index, VulkanSwapChain* present_swa
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submit_info.signalSemaphoreCount = 1;
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}
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const VkResult res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
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res = vkQueueSubmit(m_graphics_queue, 1, &submit_info, resources.fence);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkQueueSubmit failed: ");
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m_last_submit_failed.store(true, std::memory_order_release);
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m_device_is_lost = true;
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return;
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}
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if (present_swap_chain && !explicit_present)
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QueuePresent(present_swap_chain);
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}
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void VulkanDevice::DoPresent(VulkanSwapChain* present_swap_chain)
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void VulkanDevice::QueuePresent(VulkanSwapChain* present_swap_chain)
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{
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const VkPresentInfoKHR present_info = {VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
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nullptr,
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@ -1482,65 +1455,6 @@ void VulkanDevice::DoPresent(VulkanSwapChain* present_swap_chain)
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present_swap_chain->AcquireNextImage();
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}
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void VulkanDevice::WaitForPresentComplete()
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{
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if (m_present_done.load(std::memory_order_acquire))
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return;
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std::unique_lock<std::mutex> lock(m_present_mutex);
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WaitForPresentComplete(lock);
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}
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void VulkanDevice::WaitForPresentComplete(std::unique_lock<std::mutex>& lock)
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{
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if (m_present_done.load(std::memory_order_acquire))
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return;
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m_present_done_cv.wait(lock, [this]() { return m_present_done.load(std::memory_order_acquire); });
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}
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void VulkanDevice::PresentThread()
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{
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std::unique_lock<std::mutex> lock(m_present_mutex);
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while (!m_present_thread_done.load(std::memory_order_acquire))
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{
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m_present_queued_cv.wait(lock, [this]() {
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return !m_present_done.load(std::memory_order_acquire) || m_present_thread_done.load(std::memory_order_acquire);
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});
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if (m_present_done.load(std::memory_order_acquire))
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continue;
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DoSubmitCommandBuffer(m_queued_present.command_buffer_index, m_queued_present.swap_chain);
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if (m_queued_present.swap_chain)
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DoPresent(m_queued_present.swap_chain);
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m_present_done.store(true, std::memory_order_release);
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m_present_done_cv.notify_one();
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}
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}
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void VulkanDevice::StartPresentThread()
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{
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DebugAssert(!m_present_thread.joinable());
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m_present_thread_done.store(false, std::memory_order_release);
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m_present_thread = std::thread(&VulkanDevice::PresentThread, this);
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}
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void VulkanDevice::StopPresentThread()
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{
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if (!m_present_thread.joinable())
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return;
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{
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std::unique_lock<std::mutex> lock(m_present_mutex);
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WaitForPresentComplete(lock);
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m_present_thread_done.store(true, std::memory_order_release);
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m_present_queued_cv.notify_one();
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}
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m_present_thread.join();
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}
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void VulkanDevice::MoveToNextCommandBuffer()
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{
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BeginCommandBuffer((m_current_frame + 1) % NUM_COMMAND_BUFFERS);
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@ -1602,7 +1516,7 @@ void VulkanDevice::SubmitCommandBuffer(bool wait_for_completion)
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DebugAssert(!InRenderPass());
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const u32 current_frame = m_current_frame;
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EndAndSubmitCommandBuffer(nullptr, false, false);
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EndAndSubmitCommandBuffer(nullptr, false);
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MoveToNextCommandBuffer();
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if (wait_for_completion)
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@ -1629,11 +1543,6 @@ void VulkanDevice::SubmitCommandBufferAndRestartRenderPass(const std::string_vie
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BeginRenderPass();
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}
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bool VulkanDevice::CheckLastSubmitFail()
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{
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return m_last_submit_failed.load(std::memory_order_acquire);
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}
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void VulkanDevice::DeferBufferDestruction(VkBuffer object, VmaAllocation allocation)
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{
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m_cleanup_objects.emplace_back(GetCurrentFenceCounter(),
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@ -1987,9 +1896,8 @@ bool VulkanDevice::HasSurface() const
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return static_cast<bool>(m_swap_chain);
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}
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bool VulkanDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool VulkanDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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std::unique_lock lock(s_instance_mutex);
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bool enable_debug_utils = m_debug_device;
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@ -2097,9 +2005,6 @@ bool VulkanDevice::CreateDevice(std::string_view adapter, bool threaded_presenta
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if (!CreateAllocator() || !CreatePersistentDescriptorPool() || !CreateCommandBuffers() || !CreatePipelineLayouts())
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return false;
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if (threaded_presentation)
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StartPresentThread();
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m_exclusive_fullscreen_control = exclusive_fullscreen_control;
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if (surface != VK_NULL_HANDLE)
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@ -2148,7 +2053,6 @@ void VulkanDevice::DestroyDevice()
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if (m_device != VK_NULL_HANDLE)
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WaitForGPUIdle();
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StopPresentThread();
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m_swap_chain.reset();
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if (m_null_texture)
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@ -2451,11 +2355,8 @@ bool VulkanDevice::BeginPresent(bool frame_skip, u32 clear_color)
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return false;
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}
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// Previous frame needs to be presented before we can acquire the swap chain.
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WaitForPresentComplete();
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// Check if the device was lost.
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if (CheckLastSubmitFail())
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if (m_device_is_lost)
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{
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Panic("Fixme"); // TODO
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TrimTexturePool();
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@ -2511,7 +2412,7 @@ void VulkanDevice::EndPresent(bool explicit_present)
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VulkanTexture::TransitionSubresourcesToLayout(cmdbuf, m_swap_chain->GetCurrentImage(), GPUTexture::Type::RenderTarget,
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0, 1, 0, 1, VulkanTexture::Layout::ColorAttachment,
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VulkanTexture::Layout::PresentSrc);
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EndAndSubmitCommandBuffer(m_swap_chain.get(), explicit_present, !m_swap_chain->IsPresentModeSynchronizing());
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EndAndSubmitCommandBuffer(m_swap_chain.get(), explicit_present);
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MoveToNextCommandBuffer();
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InvalidateCachedState();
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TrimTexturePool();
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@ -2520,7 +2421,7 @@ void VulkanDevice::EndPresent(bool explicit_present)
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void VulkanDevice::SubmitPresent()
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{
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DebugAssert(m_swap_chain);
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DoPresent(m_swap_chain.get());
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QueuePresent(m_swap_chain.get());
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}
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#ifdef _DEBUG
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@ -3185,7 +3086,7 @@ void VulkanDevice::RenderBlankFrame()
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VulkanTexture::TransitionSubresourcesToLayout(cmdbuf, image, GPUTexture::Type::RenderTarget, 0, 1, 0, 1,
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VulkanTexture::Layout::TransferDst, VulkanTexture::Layout::PresentSrc);
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EndAndSubmitCommandBuffer(m_swap_chain.get(), false, !m_swap_chain->IsPresentModeSynchronizing());
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EndAndSubmitCommandBuffer(m_swap_chain.get(), false);
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MoveToNextCommandBuffer();
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InvalidateCachedState();
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@ -17,9 +17,7 @@
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#include <deque>
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
||||
@ -234,9 +232,8 @@ public:
|
||||
void UnbindTextureBuffer(VulkanTextureBuffer* buf);
|
||||
|
||||
protected:
|
||||
bool CreateDevice(std::string_view adapter, bool threaded_presentation,
|
||||
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
|
||||
Error* error) override;
|
||||
bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
|
||||
FeatureMask disabled_features, Error* error) override;
|
||||
void DestroyDevice() override;
|
||||
|
||||
bool ReadPipelineCache(std::optional<DynamicHeapArray<u8>> data) override;
|
||||
@ -329,11 +326,6 @@ private:
|
||||
bool IsDeviceImgTec() const;
|
||||
bool IsBrokenMobileDriver() const;
|
||||
|
||||
void EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present, bool submit_on_thread);
|
||||
void MoveToNextCommandBuffer();
|
||||
void WaitForPresentComplete();
|
||||
bool CheckLastSubmitFail();
|
||||
|
||||
using ExtensionList = std::vector<const char*>;
|
||||
static bool SelectInstanceExtensions(ExtensionList* extension_list, const WindowInfo& wi, OptionalExtensions* oe,
|
||||
bool enable_debug_utils);
|
||||
@ -395,13 +387,9 @@ private:
|
||||
|
||||
void BeginCommandBuffer(u32 index);
|
||||
void WaitForCommandBufferCompletion(u32 index);
|
||||
|
||||
void DoSubmitCommandBuffer(u32 index, VulkanSwapChain* present_swap_chain);
|
||||
void DoPresent(VulkanSwapChain* present_swap_chain);
|
||||
void WaitForPresentComplete(std::unique_lock<std::mutex>& lock);
|
||||
void PresentThread();
|
||||
void StartPresentThread();
|
||||
void StopPresentThread();
|
||||
void EndAndSubmitCommandBuffer(VulkanSwapChain* present_swap_chain, bool explicit_present);
|
||||
void MoveToNextCommandBuffer();
|
||||
void QueuePresent(VulkanSwapChain* present_swap_chain);
|
||||
|
||||
VkInstance m_instance = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice m_physical_device = VK_NULL_HANDLE;
|
||||
@ -426,21 +414,7 @@ private:
|
||||
u64 m_completed_fence_counter = 0;
|
||||
u32 m_current_frame = 0;
|
||||
|
||||
std::atomic_bool m_last_submit_failed{false};
|
||||
std::atomic_bool m_present_done{true};
|
||||
std::mutex m_present_mutex;
|
||||
std::condition_variable m_present_queued_cv;
|
||||
std::condition_variable m_present_done_cv;
|
||||
std::thread m_present_thread;
|
||||
std::atomic_bool m_present_thread_done{false};
|
||||
|
||||
struct QueuedPresent
|
||||
{
|
||||
VulkanSwapChain* swap_chain;
|
||||
u32 command_buffer_index;
|
||||
};
|
||||
|
||||
QueuedPresent m_queued_present = {nullptr, 0xFFFFFFFFu};
|
||||
bool m_device_is_lost = false;
|
||||
|
||||
std::unordered_map<RenderPassCacheKey, VkRenderPass, RenderPassCacheKeyHash> m_render_pass_cache;
|
||||
GPUFramebufferManager<VkFramebuffer, CreateFramebuffer, DestroyFramebuffer> m_framebuffer_manager;
|
||||
|
||||
@ -69,10 +69,6 @@ public:
|
||||
return &m_semaphores[m_current_semaphore].rendering_finished_semaphore;
|
||||
}
|
||||
|
||||
// Returns true if the current present mode is synchronizing (adaptive or hard).
|
||||
ALWAYS_INLINE bool IsPresentModeSynchronizing() const { return (m_present_mode == VK_PRESENT_MODE_FIFO_KHR); }
|
||||
ALWAYS_INLINE VkPresentModeKHR GetPresentMode() const { return m_present_mode; }
|
||||
|
||||
VkResult AcquireNextImage();
|
||||
void ReleaseCurrentImage();
|
||||
void ResetImageAcquireResult();
|
||||
|
||||
Reference in New Issue
Block a user