GPUDevice: Purge threaded presentation

Worse frame pacing, and GPU thread (when I finish it) will give
significantly faster performance on mobile anyway.
This commit is contained in:
Stenzek
2024-09-07 12:15:42 +10:00
parent c5dd48474f
commit 1c1b82ed66
20 changed files with 65 additions and 235 deletions

View File

@ -185,9 +185,8 @@ public:
void UnbindTextureBuffer(D3D12TextureBuffer* buf);
protected:
bool CreateDevice(std::string_view adapter, bool threaded_presentation,
std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
Error* error) override;
bool CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
FeatureMask disabled_features, Error* error) override;
void DestroyDevice() override;
bool ReadPipelineCache(std::optional<DynamicHeapArray<u8>> data) override;