GPUDevice: Purge threaded presentation
Worse frame pacing, and GPU thread (when I finish it) will give significantly faster performance on mobile anyway.
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@@ -161,9 +161,8 @@ void MetalDevice::SetVSyncMode(GPUVSyncMode mode, bool allow_present_throttle)
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[m_layer setDisplaySyncEnabled:m_vsync_mode == GPUVSyncMode::FIFO];
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}
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bool MetalDevice::CreateDevice(std::string_view adapter, bool threaded_presentation,
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std::optional<bool> exclusive_fullscreen_control, FeatureMask disabled_features,
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Error* error)
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bool MetalDevice::CreateDevice(std::string_view adapter, std::optional<bool> exclusive_fullscreen_control,
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FeatureMask disabled_features, Error* error)
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{
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@autoreleasepool
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{
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