GPU: Simplify batch state

This commit is contained in:
Connor McLaughlin
2019-11-01 21:47:45 +10:00
parent d8a02d7a15
commit 1c79737021
7 changed files with 126 additions and 152 deletions

View File

@@ -53,9 +53,8 @@ private:
void CreateVertexBuffer();
bool CompilePrograms();
bool CompileProgram(GL::Program& prog, TransparencyRenderMode transparent, bool textured,
TextureColorMode texture_color_mode, bool blending);
void SetDrawState(TransparencyRenderMode render_mode);
bool CompileProgram(GL::Program& prog, HWBatchRenderMode render_mode, TextureMode texture_mode);
void SetDrawState(HWBatchRenderMode render_mode);
// downsample texture - used for readbacks at >1xIR.
std::unique_ptr<GL::Texture> m_vram_texture;
@@ -71,8 +70,8 @@ private:
bool m_drawing_area_changed = true;
bool m_show_renderer_statistics = false;
std::array<std::array<std::array<std::array<GL::Program, 2>, 3>, 2>, 4> m_render_programs;
std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]
std::array<std::array<GL::Program, 9>, 4> m_render_programs; // [render_mode][texture_mode]
std::array<std::array<GL::Program, 2>, 2> m_display_programs; // [depth_24][interlaced]
GLStats m_stats = {};
GLStats m_last_stats = {};