MDEC: Convert to namespace
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@ -1371,7 +1371,7 @@ bool System::Initialize(bool force_software_renderer)
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g_pad.Initialize();
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g_timers.Initialize();
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SPU::Initialize();
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g_mdec.Initialize();
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MDEC::Initialize();
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g_sio.Initialize();
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static constexpr float WARNING_DURATION = 15.0f;
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@ -1429,7 +1429,7 @@ void System::DestroySystem()
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g_texture_replacements.Shutdown();
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g_sio.Shutdown();
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g_mdec.Shutdown();
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MDEC::Shutdown();
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SPU::Shutdown();
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g_timers.Shutdown();
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g_pad.Shutdown();
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@ -1642,7 +1642,7 @@ bool System::DoState(StateWrapper& sw, GPUTexture** host_texture, bool update_di
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if (!sw.DoMarker("SPU") || !SPU::DoState(sw))
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return false;
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if (!sw.DoMarker("MDEC") || !g_mdec.DoState(sw))
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if (!sw.DoMarker("MDEC") || !MDEC::DoState(sw))
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return false;
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if (!sw.DoMarker("SIO") || !g_sio.DoState(sw))
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@ -1724,7 +1724,7 @@ void System::InternalReset()
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g_pad.Reset();
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g_timers.Reset();
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SPU::Reset();
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g_mdec.Reset();
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MDEC::Reset();
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g_sio.Reset();
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s_frame_number = 1;
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s_internal_frame_number = 0;
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