SDL: Use FrontendCommon D3D11 host display wrapper
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@@ -55,7 +55,7 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="d3d11_host_display.cpp" />
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<ClCompile Include="sdl_d3d11_host_display.cpp" />
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<ClCompile Include="imgui_impl_sdl.cpp" />
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<ClCompile Include="opengl_host_display.cpp" />
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<ClCompile Include="sdl_host_interface.cpp" />
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@@ -64,7 +64,7 @@
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<ClCompile Include="sdl_vulkan_host_display.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="d3d11_host_display.h" />
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<ClInclude Include="sdl_d3d11_host_display.h" />
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<ClInclude Include="imgui_impl_sdl.h" />
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<ClInclude Include="opengl_host_display.h" />
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<ClInclude Include="resource.h" />
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