SDL: Use FrontendCommon D3D11 host display wrapper

This commit is contained in:
Connor McLaughlin
2020-06-20 03:33:37 +10:00
parent 6eb2079088
commit 1e26ded73c
10 changed files with 177 additions and 567 deletions

View File

@@ -4,20 +4,20 @@
<ClCompile Include="main.cpp" />
<ClCompile Include="opengl_host_display.cpp" />
<ClCompile Include="sdl_host_interface.cpp" />
<ClCompile Include="d3d11_host_display.cpp" />
<ClCompile Include="imgui_impl_sdl.cpp" />
<ClCompile Include="sdl_util.cpp" />
<ClCompile Include="sdl_vulkan_host_display.cpp" />
<ClCompile Include="sdl_d3d11_host_display.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="opengl_host_display.h" />
<ClInclude Include="sdl_host_interface.h" />
<ClInclude Include="d3d11_host_display.h" />
<ClInclude Include="imgui_impl_sdl.h" />
<ClInclude Include="sdl_key_names.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="sdl_util.h" />
<ClInclude Include="sdl_vulkan_host_display.h" />
<ClInclude Include="sdl_d3d11_host_display.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="duckstation-sdl.manifest" />