SDL: Use FrontendCommon D3D11 host display wrapper
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@ -26,7 +26,7 @@
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Log_SetChannel(SDLHostInterface);
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#ifdef WIN32
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#include "d3d11_host_display.h"
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#include "sdl_d3d11_host_display.h"
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#endif
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SDLHostInterface::SDLHostInterface()
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@ -149,7 +149,7 @@ bool SDLHostInterface::CreateDisplay()
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#ifdef WIN32
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case GPURenderer::HardwareD3D11:
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default:
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display = D3D11HostDisplay::Create(m_window, debug_device);
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display = SDLD3D11HostDisplay::Create(m_window, debug_device);
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break;
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#endif
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}
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