SDL: Use FrontendCommon D3D11 host display wrapper
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@ -55,8 +55,10 @@ void* SDLVulkanHostDisplay::GetRenderContext() const
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void SDLVulkanHostDisplay::WindowResized(s32 new_window_width, s32 new_window_height)
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{
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m_display.ResizeSwapChain(static_cast<u32>(new_window_width), static_cast<u32>(new_window_height));
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m_window_width = static_cast<s32>(m_display.GetSwapChainWidth());
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m_window_height = static_cast<s32>(m_display.GetSwapChainHeight());
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HostDisplay::WindowResized(static_cast<s32>(m_display.GetSwapChainWidth()),
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static_cast<s32>(m_display.GetSwapChainHeight()));
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ImGui::GetIO().DisplaySize.x = static_cast<float>(m_display.GetSwapChainWidth());
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ImGui::GetIO().DisplaySize.y = static_cast<float>(m_display.GetSwapChainHeight());
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}
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std::unique_ptr<HostDisplayTexture> SDLVulkanHostDisplay::CreateTexture(u32 width, u32 height, const void* data,
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