GameSettings: Add trait to force LUT fastmem
Should help with games like CMR2 and Lagnacure (which are constantly invalidating code), and THPS series (which use memory mirrors).
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@ -129,7 +129,7 @@ private:
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enum : u32
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{
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GAME_LIST_CACHE_SIGNATURE = 0x45434C47,
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GAME_LIST_CACHE_VERSION = 26
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GAME_LIST_CACHE_VERSION = 27
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};
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using CacheMap = std::unordered_map<std::string, GameListEntry>;
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