System: PSF (Portable Sound Format) loading support
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@@ -50,6 +50,9 @@ public:
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/// Returns true if the filename is a PlayStation executable we can inject.
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static bool IsExeFileName(const char* path);
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/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
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static bool IsPsfFileName(const char* path);
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static std::string GetGameCodeForImage(CDImage* cdi);
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static std::string GetGameCodeForPath(const char* image_path);
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static DiscRegion GetRegionForCode(std::string_view code);
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