System: PSF (Portable Sound Format) loading support

This commit is contained in:
Connor McLaughlin
2020-04-17 00:29:56 +10:00
parent 38847de8ee
commit 205297ac27
9 changed files with 288 additions and 10 deletions

View File

@@ -50,6 +50,9 @@ public:
/// Returns true if the filename is a PlayStation executable we can inject.
static bool IsExeFileName(const char* path);
/// Returns true if the filename is a Portable Sound Format file we can uncompress/load.
static bool IsPsfFileName(const char* path);
static std::string GetGameCodeForImage(CDImage* cdi);
static std::string GetGameCodeForPath(const char* image_path);
static DiscRegion GetRegionForCode(std::string_view code);