Qt: Update window title/save states from running title
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@ -162,6 +162,7 @@ void QtHostInterface::createGameList()
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void QtHostInterface::refreshGameList(bool invalidate_cache /* = false */, bool invalidate_database /* = false */)
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{
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std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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QtSettingsInterface si(m_qsettings);
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m_game_list->SetPathsFromSettings(si);
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m_game_list->Refresh(invalidate_cache, invalidate_database);
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@ -243,6 +244,13 @@ void QtHostInterface::OnPerformanceCountersUpdated()
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emit performanceCountersUpdated(m_speed, m_fps, m_vps, m_average_frame_time, m_worst_frame_time);
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}
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void QtHostInterface::OnRunningGameChanged(const char* path, const char* game_code, const char* game_title)
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{
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HostInterface::OnRunningGameChanged(path, game_code, game_title);
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emit runningGameChanged(QString::fromUtf8(path), QString::fromUtf8(game_code), QString::fromUtf8(game_title));
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}
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void QtHostInterface::updateInputMap()
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{
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if (!isOnWorkerThread())
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@ -390,6 +398,7 @@ void QtHostInterface::powerOffSystem()
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m_audio_stream->PauseOutput(true);
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m_display_window->destroyDeviceContext();
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emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
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}
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@ -437,6 +446,7 @@ void QtHostInterface::doBootSystem(QString initial_filename, QString initial_sav
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std::string initial_filename_str = initial_filename.toStdString();
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std::string initial_save_state_filename_str = initial_save_state_filename.toStdString();
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std::lock_guard<std::mutex> lock(m_qsettings_mutex);
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if (!CreateSystem() ||
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!BootSystem(initial_filename_str.empty() ? nullptr : initial_filename_str.c_str(),
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initial_save_state_filename_str.empty() ? nullptr : initial_save_state_filename_str.c_str()))
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@ -501,6 +511,7 @@ void QtHostInterface::switchGPURenderer()
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{
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if (!m_display_window->initializeDeviceContext(m_settings.gpu_use_debug_device))
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{
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emit runningGameChanged(QString(), QString(), QString());
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emit emulationStopped();
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return;
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}
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