Frontends: Use common GL context wrapper
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@ -102,14 +102,14 @@ void MainWindow::createDisplay(QThread* worker_thread, bool use_debug_device, bo
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return;
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}
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if (!m_host_display->createSurface() || !m_host_display->makeDeviceContextCurrent())
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if (!m_host_display->createSurface())
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{
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reportError(tr("Failed to create host display surface."));
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m_host_display->destroyDeviceContext();
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return;
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}
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m_host_display->moveContextToThread(worker_thread);
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m_host_display->deactivateDeviceContext();
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}
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void MainWindow::updateDisplay(QThread* worker_thread, bool fullscreen, bool render_to_main)
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@ -117,10 +117,7 @@ void MainWindow::updateDisplay(QThread* worker_thread, bool fullscreen, bool ren
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const bool is_fullscreen = m_display_widget->isFullScreen();
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const bool is_rendering_to_main = (!is_fullscreen && m_display_widget->parent());
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if (fullscreen == is_fullscreen && is_rendering_to_main == render_to_main)
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{
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m_host_display->moveContextToThread(worker_thread);
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return;
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}
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m_host_display->destroySurface();
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@ -160,8 +157,6 @@ void MainWindow::updateDisplay(QThread* worker_thread, bool fullscreen, bool ren
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QSignalBlocker blocker(m_ui.actionFullscreen);
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m_ui.actionFullscreen->setChecked(fullscreen);
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m_host_display->moveContextToThread(worker_thread);
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}
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void MainWindow::destroyDisplay()
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