libretro: Fix display rendering in D3D11/OpenGL

This commit is contained in:
Connor McLaughlin
2020-07-04 20:05:49 +10:00
parent 2c4fce3f0d
commit 218f6721d3
5 changed files with 33 additions and 26 deletions

View File

@ -99,7 +99,7 @@ bool LibretroOpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::st
return false;
}
return CreateResources();
return true;
}
void LibretroOpenGLHostDisplay::DestroyRenderDevice()
@ -117,28 +117,32 @@ bool LibretroOpenGLHostDisplay::Render()
{
const GLuint fbo = static_cast<GLuint>(
static_cast<retro_hw_render_callback*>(m_window_info.display_connection)->get_current_framebuffer());
const u32 resolution_scale = g_libretro_host_interface.GetResolutionScale();
const u32 display_width = static_cast<u32>(m_display_width) * resolution_scale;
const u32 display_height = static_cast<u32>(m_display_height) * resolution_scale;
glDisable(GL_SCISSOR_TEST);
glEnable(GL_SCISSOR_TEST);
glScissor(0, 0, display_width, display_height);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
if (HasDisplayTexture())
{
RenderDisplay(0, 0, m_display_texture_view_width, m_display_texture_view_height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
const auto [left, top, width, height] = CalculateDrawRect(display_width, display_height, 0);
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_linear_filtering);
}
if (HasSoftwareCursor())
{
// TODO: Scale mouse x/y
const auto [left, top, width, height] = CalculateSoftwareCursorDrawRect(m_mouse_position_x, m_mouse_position_y);
RenderSoftwareCursor(left, m_display_texture_view_height - top - height, width, height, m_cursor_texture.get());
RenderSoftwareCursor(left, display_height - top - height, width, height, m_cursor_texture.get());
}
g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, m_display_texture_view_width,
m_display_texture_view_height, 0);
g_retro_video_refresh_callback(RETRO_HW_FRAME_BUFFER_VALID, display_width, display_height, 0);
GL::Program::ResetLastProgram();
return true;