GPU/ShaderGen: Move discard to end of shader

Possible workaround for this PowerVR driver issue.
This commit is contained in:
Connor McLaughlin
2021-04-08 03:05:08 +10:00
parent 19ca102b40
commit 22d664b210
2 changed files with 9 additions and 9 deletions

View File

@ -1,4 +1,4 @@
#pragma once
#include "types.h"
static constexpr u32 SHADER_CACHE_VERSION = 3;
static constexpr u32 SHADER_CACHE_VERSION = 4;