GPU: Make display texture 720x576 instead of 1024x512

Some PAL games render in the full permissable 576 height, not 512.
This commit is contained in:
Connor McLaughlin
2021-02-01 00:51:15 +10:00
parent d1a5b89f0a
commit 23e102b90a
4 changed files with 22 additions and 6 deletions

View File

@ -519,8 +519,9 @@ bool GPU_HW_Vulkan::CreateFramebuffer()
!m_vram_read_texture.Create(texture_width, texture_height, 1, 1, texture_format, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) ||
!m_display_texture.Create(texture_width, texture_height, 1, 1, texture_format, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
!m_display_texture.Create(BASE_DISPLAY_TEXTURE_WIDTH * m_resolution_scale,
BASE_DISPLAY_TEXTURE_HEIGHT * m_resolution_scale, 1, 1, texture_format,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT) ||
!m_vram_readback_texture.Create(VRAM_WIDTH, VRAM_HEIGHT, 1, 1, texture_format, VK_SAMPLE_COUNT_1_BIT,
@ -1357,6 +1358,9 @@ void GPU_HW_Vulkan::UpdateDisplay()
m_display_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
m_vram_texture.TransitionToLayout(cmdbuf, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
Assert(scaled_display_width <= m_display_texture.GetWidth() &&
scaled_display_height <= m_display_texture.GetHeight());
BeginRenderPass(m_display_render_pass, m_display_framebuffer, 0, 0, scaled_display_width, scaled_display_height);
vkCmdBindPipeline(