GPU: Force 16-bit precision when filling VRAM, clear mask bit
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@ -166,7 +166,7 @@ protected:
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// Rendering in the backend
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virtual void UpdateDisplay();
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virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
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virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color);
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virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
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virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
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virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);
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