GPU: Force 16-bit precision when filling VRAM, clear mask bit

This commit is contained in:
Connor McLaughlin
2019-09-18 15:54:57 +10:00
parent d8150c996b
commit 23ef1cafbd
4 changed files with 11 additions and 7 deletions

View File

@ -166,7 +166,7 @@ protected:
// Rendering in the backend
virtual void UpdateDisplay();
virtual void ReadVRAM(u32 x, u32 y, u32 width, u32 height, void* buffer);
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color);
virtual void FillVRAM(u32 x, u32 y, u32 width, u32 height, u16 color);
virtual void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data);
virtual void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height);
virtual void DispatchRenderCommand(RenderCommand rc, u32 num_vertices);