GameDatabase: Parse discSetName/discSetSerials
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@ -65,7 +65,7 @@ struct Entry
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u8 max_players;
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u8 min_blocks;
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u8 max_blocks;
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u32 supported_controllers;
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u16 supported_controllers;
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CompatibilityRating compatibility;
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std::bitset<static_cast<int>(Trait::Count)> traits{};
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@ -80,6 +80,9 @@ struct Entry
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std::optional<float> gpu_pgxp_tolerance;
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std::optional<float> gpu_pgxp_depth_threshold;
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std::string disc_set_name;
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std::vector<std::string> disc_set_serials;
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ALWAYS_INLINE bool HasTrait(Trait trait) const { return traits[static_cast<int>(trait)]; }
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void ApplySettings(Settings& settings, bool display_osd_messages) const;
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