System: Scaffolding for multi-system/multi-bios
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@ -17,7 +17,7 @@ class DigitalController;
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class MemoryCard;
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class AudioStream;
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class SDLHostInterface : public HostInterface
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class SDLHostInterface final : public HostInterface
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{
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public:
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SDLHostInterface();
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@ -28,6 +28,7 @@ public:
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static TinyString GetSaveStateFilename(u32 index);
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void ReportError(const char* message) override;
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void ReportMessage(const char* message) override;
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// Adds OSD messages, duration is in seconds.
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@ -35,6 +36,9 @@ public:
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void Run();
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protected:
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void ConnectControllers() override;
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private:
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static constexpr u32 NUM_QUICK_SAVE_STATES = 10;
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static constexpr char RESUME_SAVESTATE_FILENAME[] = "savestate_resume.bin";
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@ -49,7 +53,7 @@ private:
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bool HasSystem() const { return static_cast<bool>(m_system); }
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#ifdef WIN32
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bool UseOpenGLRenderer() const { return m_settings.gpu_renderer == Settings::GPURenderer::HardwareOpenGL; }
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bool UseOpenGLRenderer() const { return m_settings.gpu_renderer == GPURenderer::HardwareOpenGL; }
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#else
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bool UseOpenGLRenderer() const { return true; }
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#endif
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@ -64,8 +68,6 @@ private:
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void SaveSettings();
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bool InitializeSystem(const char* filename = nullptr, const char* exp1_filename = nullptr);
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void ConnectDevices();
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void ResetPerformanceCounters();
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void SwitchGPURenderer();
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void UpdateFullscreen();
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