GPU: Fix runahead with MSAA enabled in D3D11/Vulkan

This commit is contained in:
Connor McLaughlin
2021-01-25 18:48:55 +10:00
parent 31727b51a7
commit 24dd49e05d
3 changed files with 6 additions and 7 deletions

View File

@ -1973,7 +1973,7 @@ void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
{
*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
static_cast<u64>(num_saves);
static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
}
void ClearMemorySaveStates()