GPU: Fix runahead with MSAA enabled in D3D11/Vulkan
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@ -1973,7 +1973,7 @@ void CalculateRewindMemoryUsage(u32 num_saves, u64* ram_usage, u64* vram_usage)
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{
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*ram_usage = MAX_SAVE_STATE_SIZE * static_cast<u64>(num_saves);
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*vram_usage = (VRAM_WIDTH * VRAM_HEIGHT * 4) * static_cast<u64>(std::max(g_settings.gpu_resolution_scale, 1u)) *
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static_cast<u64>(num_saves);
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static_cast<u64>(g_settings.gpu_multisamples) * static_cast<u64>(num_saves);
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}
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void ClearMemorySaveStates()
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