Save state support
This commit is contained in:
@ -2,6 +2,7 @@
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#include "YBaseLib/ByteStream.h"
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#include "YBaseLib/Log.h"
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#include "YBaseLib/String.h"
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#include "common/state_wrapper.h"
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#include "cpu_disasm.h"
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#include "dma.h"
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#include "gpu.h"
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@ -29,7 +30,10 @@ void Bus::Reset()
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bool Bus::DoState(StateWrapper& sw)
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{
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return false;
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sw.DoBytes(m_ram.data(), m_ram.size());
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sw.DoBytes(m_bios.data(), m_bios.size());
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sw.Do(&m_tty_line_buffer);
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return !sw.HasError();
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}
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bool Bus::ReadByte(PhysicalMemoryAddress cpu_address, PhysicalMemoryAddress bus_address, u8* value)
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@ -39,7 +39,30 @@ void Core::Reset()
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bool Core::DoState(StateWrapper& sw)
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{
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return false;
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sw.DoArray(m_regs.r, countof(m_regs.r));
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sw.Do(&m_regs.pc);
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sw.Do(&m_regs.hi);
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sw.Do(&m_regs.lo);
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sw.Do(&m_regs.npc);
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sw.Do(&m_cop0_regs.BPC);
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sw.Do(&m_cop0_regs.BDA);
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sw.Do(&m_cop0_regs.JUMPDEST);
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sw.Do(&m_cop0_regs.BadVaddr);
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sw.Do(&m_cop0_regs.BDAM);
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sw.Do(&m_cop0_regs.BPCM);
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sw.Do(&m_cop0_regs.EPC);
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sw.Do(&m_cop0_regs.PRID);
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sw.Do(&m_cop0_regs.sr.bits);
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sw.Do(&m_cop0_regs.cause.bits);
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sw.Do(&m_cop0_regs.dcic.bits);
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sw.Do(&m_next_instruction.bits);
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sw.Do(&m_in_branch_delay_slot);
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sw.Do(&m_branched);
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sw.Do(&m_load_delay_reg);
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sw.Do(&m_load_delay_old_value);
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sw.Do(&m_cache_control);
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sw.DoBytes(m_dcache.data(), m_dcache.size());
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return !sw.HasError();
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}
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void Core::SetPC(u32 new_pc)
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@ -1,6 +1,7 @@
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#include "dma.h"
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#include "YBaseLib/Log.h"
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#include "bus.h"
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#include "common/state_wrapper.h"
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#include "gpu.h"
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Log_SetChannel(DMA);
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@ -22,6 +23,22 @@ void DMA::Reset()
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m_DCIR = 0;
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}
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bool DMA::DoState(StateWrapper& sw)
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{
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for (u32 i = 0; i < NUM_CHANNELS; i++)
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{
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ChannelState& cs = m_state[i];
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sw.Do(&cs.base_address);
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sw.Do(&cs.block_control.bits);
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sw.Do(&cs.channel_control.bits);
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sw.Do(&cs.request);
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}
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sw.Do(&m_DPCR.bits);
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sw.Do(&m_DCIR);
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return !sw.HasError();
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}
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u32 DMA::ReadRegister(u32 offset)
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{
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const u32 channel_index = offset >> 4;
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@ -3,6 +3,8 @@
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#include "types.h"
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#include <array>
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class StateWrapper;
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class Bus;
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class GPU;
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@ -30,6 +32,7 @@ public:
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bool Initialize(Bus* bus, GPU* gpu);
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void Reset();
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bool DoState(StateWrapper& sw);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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@ -1,6 +1,7 @@
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#include "gpu.h"
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#include "YBaseLib/Log.h"
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#include "bus.h"
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#include "common/state_wrapper.h"
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#include "dma.h"
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#include "system.h"
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Log_SetChannel(GPU);
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@ -28,6 +29,46 @@ void GPU::SoftReset()
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UpdateGPUSTAT();
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}
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bool GPU::DoState(StateWrapper& sw)
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{
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if (sw.IsReading())
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FlushRender();
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sw.Do(&m_GPUSTAT.bits);
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sw.Do(&m_texture_config.base_x);
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sw.Do(&m_texture_config.base_y);
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sw.Do(&m_texture_config.palette_x);
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sw.Do(&m_texture_config.palette_y);
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sw.Do(&m_texture_config.page_attribute);
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sw.Do(&m_texture_config.palette_attribute);
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sw.Do(&m_texture_config.color_mode);
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sw.Do(&m_texture_config.page_changed);
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sw.Do(&m_texture_config.window_mask_x);
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sw.Do(&m_texture_config.window_mask_y);
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sw.Do(&m_texture_config.window_offset_x);
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sw.Do(&m_texture_config.window_offset_y);
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sw.Do(&m_texture_config.x_flip);
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sw.Do(&m_texture_config.y_flip);
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sw.Do(&m_drawing_area.top_left_x);
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sw.Do(&m_drawing_area.top_left_y);
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sw.Do(&m_drawing_area.bottom_right_x);
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sw.Do(&m_drawing_area.bottom_right_y);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_drawing_offset.y);
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sw.Do(&m_drawing_offset.x);
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sw.Do(&m_GP0_command);
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sw.Do(&m_GPUREAD_buffer);
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if (sw.IsReading())
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{
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m_texture_config.page_changed = true;
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UpdateGPUSTAT();
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}
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return !sw.HasError();
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}
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void GPU::UpdateGPUSTAT()
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{
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m_GPUSTAT.ready_to_send_vram = !m_GPUREAD_buffer.empty();
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@ -352,7 +393,6 @@ bool GPU::HandleRenderCommand()
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ZeroExtend32(words_per_vertex));
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DispatchRenderCommand(rc, num_vertices);
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UpdateDisplay();
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return true;
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}
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@ -370,7 +410,6 @@ bool GPU::HandleFillRectangleCommand()
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Log_DebugPrintf("Fill VRAM rectangle offset=(%u,%u), size=(%u,%u)", dst_x, dst_y, width, height);
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FillVRAM(dst_x, dst_y, width, height, color);
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UpdateDisplay();
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return true;
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}
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@ -400,7 +439,6 @@ bool GPU::HandleCopyRectangleCPUToVRAMCommand()
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FlushRender();
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UpdateVRAM(dst_x, dst_y, copy_width, copy_height, &m_GP0_command[3]);
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UpdateDisplay();
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return true;
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}
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@ -5,6 +5,8 @@
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#include <deque>
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#include <vector>
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class StateWrapper;
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class System;
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class Bus;
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class DMA;
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@ -17,6 +19,7 @@ public:
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virtual bool Initialize(System* system, Bus* bus, DMA* dma);
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virtual void Reset();
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virtual bool DoState(StateWrapper& sw);
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u32 ReadRegister(u32 offset);
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void WriteRegister(u32 offset, u32 value);
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@ -207,11 +210,6 @@ protected:
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s32 y;
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} m_drawing_offset = {};
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struct TexturePageConfig
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{
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} m_texture_page_config = {};
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std::vector<u32> m_GP0_command;
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std::deque<u32> m_GPUREAD_buffer;
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};
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53
src/pse/host_interface.cpp
Normal file
53
src/pse/host_interface.cpp
Normal file
@ -0,0 +1,53 @@
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#include "host_interface.h"
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#include "YBaseLib/ByteStream.h"
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#include "system.h"
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HostInterface::HostInterface() = default;
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HostInterface::~HostInterface() = default;
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bool HostInterface::LoadState(const char* filename)
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{
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ByteStream* stream;
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if (!ByteStream_OpenFileStream(filename, BYTESTREAM_OPEN_READ | BYTESTREAM_OPEN_STREAMED, &stream))
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return false;
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ReportMessage(SmallString::FromFormat("Loading state from %s...", filename));
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const bool result = m_system->LoadState(stream);
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if (!result)
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{
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ReportMessage(SmallString::FromFormat("Loading state from %s failed. Resetting.", filename));
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m_system->Reset();
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}
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stream->Release();
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return result;
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}
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bool HostInterface::SaveState(const char* filename)
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{
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ByteStream* stream;
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if (!ByteStream_OpenFileStream(filename,
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BYTESTREAM_OPEN_CREATE | BYTESTREAM_OPEN_WRITE | BYTESTREAM_OPEN_TRUNCATE |
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BYTESTREAM_OPEN_ATOMIC_UPDATE | BYTESTREAM_OPEN_STREAMED,
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&stream))
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{
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return false;
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}
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const bool result = m_system->SaveState(stream);
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if (!result)
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{
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ReportMessage(SmallString::FromFormat("Saving state to %s failed.", filename));
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stream->Discard();
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}
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else
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{
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ReportMessage(SmallString::FromFormat("State saved to %s.", filename));
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stream->Commit();
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}
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stream->Release();
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return result;
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}
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@ -1,16 +1,29 @@
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#pragma once
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#include "types.h"
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#include <memory>
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namespace GL {
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class Texture;
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}
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class System;
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class HostInterface
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{
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public:
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HostInterface();
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virtual ~HostInterface();
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virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
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virtual void ReportMessage(const char* message) = 0;
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// Adds OSD messages, duration is in seconds.
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virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0;
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protected:
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bool LoadState(const char* filename);
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bool SaveState(const char* filename);
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std::unique_ptr<System> m_system;
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bool m_running = false;
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};
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@ -42,6 +42,7 @@
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<ClCompile Include="gpu.cpp" />
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<ClCompile Include="gpu_hw.cpp" />
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<ClCompile Include="gpu_hw_opengl.cpp" />
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<ClCompile Include="host_interface.cpp" />
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<ClCompile Include="system.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -9,6 +9,7 @@
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<ClCompile Include="gpu.cpp" />
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<ClCompile Include="gpu_hw_opengl.cpp" />
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<ClCompile Include="gpu_hw.cpp" />
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<ClCompile Include="host_interface.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="types.h" />
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@ -1,5 +1,7 @@
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#include "system.h"
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#include "YBaseLib/ByteStream.h"
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#include "bus.h"
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#include "common/state_wrapper.h"
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#include "cpu_core.h"
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#include "dma.h"
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#include "gpu.h"
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@ -32,6 +34,23 @@ bool System::Initialize()
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return true;
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}
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bool System::DoState(StateWrapper& sw)
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{
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if (!sw.DoMarker("CPU") || !m_cpu->DoState(sw))
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return false;
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if (!sw.DoMarker("Bus") || !m_bus->DoState(sw))
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return false;
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if (!sw.DoMarker("DMA") || !m_dma->DoState(sw))
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return false;
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if (!sw.DoMarker("GPU") || !m_gpu->DoState(sw))
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return false;
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return !sw.HasError();
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}
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void System::Reset()
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{
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m_cpu->Reset();
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@ -41,6 +60,18 @@ void System::Reset()
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m_frame_number = 1;
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}
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bool System::LoadState(ByteStream* state)
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{
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StateWrapper sw(state, StateWrapper::Mode::Read);
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return DoState(sw);
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}
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bool System::SaveState(ByteStream* state)
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{
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StateWrapper sw(state, StateWrapper::Mode::Write);
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return DoState(sw);
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}
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void System::RunFrame()
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{
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u32 current_frame_number = m_frame_number;
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@ -134,3 +165,4 @@ bool System::LoadEXE(const char* filename)
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return true;
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}
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@ -1,6 +1,9 @@
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#pragma once
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#include "types.h"
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class ByteStream;
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class StateWrapper;
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class HostInterface;
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namespace CPU
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@ -26,11 +29,16 @@ public:
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bool Initialize();
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void Reset();
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bool LoadState(ByteStream* state);
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bool SaveState(ByteStream* state);
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void RunFrame();
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bool LoadEXE(const char* filename);
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private:
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bool DoState(StateWrapper& sw);
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HostInterface* m_host_interface;
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std::unique_ptr<CPU::Core> m_cpu;
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std::unique_ptr<Bus> m_bus;
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Block a user