Save state support

This commit is contained in:
Connor McLaughlin
2019-09-14 20:28:47 +10:00
parent 851ef67814
commit 2560efbebd
16 changed files with 256 additions and 56 deletions

View File

@ -1,16 +1,29 @@
#pragma once
#include "types.h"
#include <memory>
namespace GL {
class Texture;
}
class System;
class HostInterface
{
public:
HostInterface();
virtual ~HostInterface();
virtual void SetDisplayTexture(GL::Texture* texture, u32 offset_x, u32 offset_y, u32 width, u32 height) = 0;
virtual void ReportMessage(const char* message) = 0;
// Adds OSD messages, duration is in seconds.
virtual void AddOSDMessage(const char* message, float duration = 2.0f) = 0;
protected:
bool LoadState(const char* filename);
bool SaveState(const char* filename);
std::unique_ptr<System> m_system;
bool m_running = false;
};