GPU/OpenGL: Fix GLES again
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@ -48,6 +48,8 @@ private:
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u32 num_uniform_buffer_updates;
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};
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ALWAYS_INLINE bool IsGLES() const { return (m_render_api == HostDisplay::RenderAPI::OpenGLES); }
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std::tuple<s32, s32> ConvertToFramebufferCoordinates(s32 x, s32 y);
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void SetCapabilities(HostDisplay* host_display);
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@ -93,7 +95,6 @@ private:
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u32 m_uniform_buffer_alignment = 1;
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u32 m_max_texture_buffer_size = 0;
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bool m_is_gles = false;
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bool m_supports_texture_buffer = false;
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bool m_supports_geometry_shaders = false;
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};
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