GPUDevice: Move software cursor to ImGuiManager
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@@ -32,7 +32,7 @@ public:
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bool DoState(StateWrapper& sw, bool apply_input_state) override;
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void LoadSettings(SettingsInterface& si, const char* section) override;
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bool GetSoftwareCursor(const Common::RGBA8Image** image, float* image_scale, bool* relative_mode) override;
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bool GetSoftwareCursor(std::string* image_path, float* image_scale, bool* relative_mode) override;
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float GetBindState(u32 index) const override;
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void SetBindState(u32 index, float value) override;
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@@ -56,7 +56,6 @@ private:
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YMSB
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};
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Common::RGBA8Image m_crosshair_image;
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std::string m_crosshair_image_path;
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float m_crosshair_image_scale = 1.0f;
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float m_x_scale = 1.0f;
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