GPUDevice: Move software cursor to ImGuiManager
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@ -638,18 +638,6 @@ public:
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/// Returns the amount of GPU time utilized since the last time this method was called.
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virtual float GetAndResetAccumulatedGPUTime();
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/// Sets the software cursor to the specified texture. Ownership of the texture is transferred.
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void SetSoftwareCursor(std::unique_ptr<GPUTexture> texture, float scale = 1.0f);
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/// Sets the software cursor to the specified image.
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bool SetSoftwareCursor(const void* pixels, u32 width, u32 height, u32 stride, float scale = 1.0f);
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/// Sets the software cursor to the specified path (png image).
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bool SetSoftwareCursor(const char* path, float scale = 1.0f);
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/// Disables the software cursor.
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void ClearSoftwareCursor();
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/// Helper function for computing the draw rectangle in a larger window.
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std::tuple<s32, s32, s32, s32> CalculateDrawRect(s32 window_width, s32 window_height,
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bool apply_aspect_ratio = true) const;
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@ -705,7 +693,6 @@ protected:
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bool m_debug_device = false;
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private:
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ALWAYS_INLINE bool HasSoftwareCursor() const { return static_cast<bool>(m_cursor_texture); }
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ALWAYS_INLINE bool HasDisplayTexture() const { return (m_display_texture != nullptr); }
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void OpenShaderCache(const std::string_view& base_path, u32 version);
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@ -719,17 +706,11 @@ private:
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float* out_height, float* out_left_padding, float* out_top_padding, float* out_scale,
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float* out_x_scale, bool apply_aspect_ratio = true) const;
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std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect() const;
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std::tuple<s32, s32, s32, s32> CalculateSoftwareCursorDrawRect(s32 cursor_x, s32 cursor_y) const;
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void RenderImGui();
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void RenderSoftwareCursor();
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bool RenderDisplay(GPUFramebuffer* target, s32 left, s32 top, s32 width, s32 height, GPUTexture* texture,
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s32 texture_view_x, s32 texture_view_y, s32 texture_view_width, s32 texture_view_height,
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bool linear_filter);
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void RenderSoftwareCursor(s32 left, s32 top, s32 width, s32 height, GPUTexture* texture);
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u64 m_last_frame_displayed_time = 0;
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@ -755,10 +736,6 @@ private:
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std::unique_ptr<GPUPipeline> m_imgui_pipeline;
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std::unique_ptr<GPUTexture> m_imgui_font_texture;
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std::unique_ptr<GPUPipeline> m_cursor_pipeline;
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std::unique_ptr<GPUTexture> m_cursor_texture;
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float m_cursor_texture_scale = 1.0f;
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bool m_display_changed = false;
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std::unique_ptr<PostProcessingChain> m_post_processing_chain;
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