GPU: Split software to frontend/backend
This commit is contained in:
@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
#include "common/heap_array.h"
|
||||
#include "gpu.h"
|
||||
#include "gpu_sw_backend.h"
|
||||
#include "host_display.h"
|
||||
#include <array>
|
||||
#include <memory>
|
||||
@ -18,37 +19,14 @@ public:
|
||||
|
||||
bool Initialize(HostDisplay* host_display) override;
|
||||
void Reset() override;
|
||||
|
||||
ALWAYS_INLINE_RELEASE u16 GetPixel(const u32 x, const u32 y) const { return m_vram[VRAM_WIDTH * y + x]; }
|
||||
ALWAYS_INLINE_RELEASE const u16* GetPixelPtr(const u32 x, const u32 y) const { return &m_vram[VRAM_WIDTH * y + x]; }
|
||||
ALWAYS_INLINE_RELEASE u16* GetPixelPtr(const u32 x, const u32 y) { return &m_vram[VRAM_WIDTH * y + x]; }
|
||||
ALWAYS_INLINE_RELEASE void SetPixel(const u32 x, const u32 y, const u16 value) { m_vram[VRAM_WIDTH * y + x] = value; }
|
||||
|
||||
// this is actually (31 * 255) >> 4) == 494, but to simplify addressing we use the next power of two (512)
|
||||
static constexpr u32 DITHER_LUT_SIZE = 512;
|
||||
using DitherLUT = std::array<std::array<std::array<u8, 512>, DITHER_MATRIX_SIZE>, DITHER_MATRIX_SIZE>;
|
||||
static constexpr DitherLUT ComputeDitherLUT();
|
||||
void UpdateSettings() override;
|
||||
|
||||
protected:
|
||||
struct SWVertex
|
||||
{
|
||||
s32 x, y;
|
||||
u8 r, g, b;
|
||||
u8 u, v;
|
||||
void ReadVRAM(u32 x, u32 y, u32 width, u32 height) override;
|
||||
void FillVRAM(u32 x, u32 y, u32 width, u32 height, u32 color) override;
|
||||
void UpdateVRAM(u32 x, u32 y, u32 width, u32 height, const void* data) override;
|
||||
void CopyVRAM(u32 src_x, u32 src_y, u32 dst_x, u32 dst_y, u32 width, u32 height) override;
|
||||
|
||||
ALWAYS_INLINE void SetPosition(GPUVertexPosition p, s32 offset_x, s32 offset_y)
|
||||
{
|
||||
x = TruncateGPUVertexPosition(offset_x + p.x);
|
||||
y = TruncateGPUVertexPosition(offset_y + p.y);
|
||||
}
|
||||
|
||||
ALWAYS_INLINE void SetColorRGB24(u32 color) { std::tie(r, g, b) = UnpackColorRGB24(color); }
|
||||
ALWAYS_INLINE void SetTexcoord(u16 value) { std::tie(u, v) = UnpackTexcoord(value); }
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Scanout
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
template<HostDisplayPixelFormat display_format>
|
||||
void CopyOut15Bit(u32 src_x, u32 src_y, u32 width, u32 height, u32 field, bool interlaced, bool interleaved);
|
||||
void CopyOut15Bit(HostDisplayPixelFormat display_format, u32 src_x, u32 src_y, u32 width, u32 height, u32 field,
|
||||
@ -63,71 +41,14 @@ protected:
|
||||
void ClearDisplay() override;
|
||||
void UpdateDisplay() override;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Rasterization
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void DispatchRenderCommand() override;
|
||||
|
||||
template<bool texture_enable, bool raw_texture_enable, bool transparency_enable, bool dithering_enable>
|
||||
void ShadePixel(u32 x, u32 y, u8 color_r, u8 color_g, u8 color_b, u8 texcoord_x, u8 texcoord_y);
|
||||
void FillBackendCommandParameters(GPUBackendCommand* cmd);
|
||||
void FillDrawCommand(GPUBackendDrawCommand* cmd, GPURenderCommand rc);
|
||||
|
||||
template<bool texture_enable, bool raw_texture_enable, bool transparency_enable>
|
||||
void DrawRectangle(s32 origin_x, s32 origin_y, u32 width, u32 height, u8 r, u8 g, u8 b, u8 origin_texcoord_x,
|
||||
u8 origin_texcoord_y);
|
||||
|
||||
using DrawRectangleFunction = void (GPU_SW::*)(s32 origin_x, s32 origin_y, u32 width, u32 height, u8 r, u8 g, u8 b,
|
||||
u8 origin_texcoord_x, u8 origin_texcoord_y);
|
||||
DrawRectangleFunction GetDrawRectangleFunction(bool texture_enable, bool raw_texture_enable,
|
||||
bool transparency_enable);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Polygon and line rasterization ported from Mednafen
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
struct i_deltas
|
||||
{
|
||||
u32 du_dx, dv_dx;
|
||||
u32 dr_dx, dg_dx, db_dx;
|
||||
|
||||
u32 du_dy, dv_dy;
|
||||
u32 dr_dy, dg_dy, db_dy;
|
||||
};
|
||||
|
||||
struct i_group
|
||||
{
|
||||
u32 u, v;
|
||||
u32 r, g, b;
|
||||
};
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
bool CalcIDeltas(i_deltas& idl, const SWVertex* A, const SWVertex* B, const SWVertex* C);
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
void AddIDeltas_DX(i_group& ig, const i_deltas& idl, u32 count = 1);
|
||||
|
||||
template<bool shading_enable, bool texture_enable>
|
||||
void AddIDeltas_DY(i_group& ig, const i_deltas& idl, u32 count = 1);
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable>
|
||||
void DrawSpan(s32 y, s32 x_start, s32 x_bound, i_group ig, const i_deltas& idl);
|
||||
|
||||
template<bool shading_enable, bool texture_enable, bool raw_texture_enable, bool transparency_enable,
|
||||
bool dithering_enable>
|
||||
void DrawTriangle(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
|
||||
|
||||
using DrawTriangleFunction = void (GPU_SW::*)(const SWVertex* v0, const SWVertex* v1, const SWVertex* v2);
|
||||
DrawTriangleFunction GetDrawTriangleFunction(bool shading_enable, bool texture_enable, bool raw_texture_enable,
|
||||
bool transparency_enable, bool dithering_enable);
|
||||
|
||||
template<bool shading_enable, bool transparency_enable, bool dithering_enable>
|
||||
void DrawLine(const SWVertex* p0, const SWVertex* p1);
|
||||
|
||||
using DrawLineFunction = void (GPU_SW::*)(const SWVertex* p0, const SWVertex* p1);
|
||||
DrawLineFunction GetDrawLineFunction(bool shading_enable, bool transparency_enable, bool dithering_enable);
|
||||
|
||||
std::array<u16, VRAM_WIDTH * VRAM_HEIGHT> m_vram;
|
||||
HeapArray<u8, VRAM_WIDTH * VRAM_HEIGHT * sizeof(u32)> m_display_texture_buffer;
|
||||
HostDisplayPixelFormat m_16bit_display_format = HostDisplayPixelFormat::RGB565;
|
||||
HostDisplayPixelFormat m_24bit_display_format = HostDisplayPixelFormat::RGBA8;
|
||||
|
||||
GPU_SW_Backend m_backend;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user