GPU: Split software to frontend/backend

This commit is contained in:
Connor McLaughlin
2020-11-21 13:32:58 +10:00
parent 03d4f80883
commit 2595e31575
20 changed files with 2035 additions and 970 deletions

View File

@ -432,6 +432,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
si.SetIntValue("GPU", "Multisamples", 1);
si.SetBoolValue("GPU", "UseDebugDevice", false);
si.SetBoolValue("GPU", "PerSampleShading", false);
si.SetBoolValue("GPU", "UseThread", true);
si.SetBoolValue("GPU", "TrueColor", false);
si.SetBoolValue("GPU", "ScaledDithering", true);
si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER));
@ -629,6 +630,7 @@ void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale ||
g_settings.gpu_multisamples != old_settings.gpu_multisamples ||
g_settings.gpu_per_sample_shading != old_settings.gpu_per_sample_shading ||
g_settings.gpu_use_thread != old_settings.gpu_use_thread ||
g_settings.gpu_fifo_size != old_settings.gpu_fifo_size ||
g_settings.gpu_max_run_ahead != old_settings.gpu_max_run_ahead ||
g_settings.gpu_true_color != old_settings.gpu_true_color ||