GPU: Split software to frontend/backend
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@ -432,6 +432,7 @@ void HostInterface::SetDefaultSettings(SettingsInterface& si)
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si.SetIntValue("GPU", "Multisamples", 1);
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si.SetBoolValue("GPU", "UseDebugDevice", false);
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si.SetBoolValue("GPU", "PerSampleShading", false);
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si.SetBoolValue("GPU", "UseThread", true);
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si.SetBoolValue("GPU", "TrueColor", false);
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si.SetBoolValue("GPU", "ScaledDithering", true);
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si.SetStringValue("GPU", "TextureFilter", Settings::GetTextureFilterName(Settings::DEFAULT_GPU_TEXTURE_FILTER));
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@ -629,6 +630,7 @@ void HostInterface::CheckForSettingsChanges(const Settings& old_settings)
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if (g_settings.gpu_resolution_scale != old_settings.gpu_resolution_scale ||
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g_settings.gpu_multisamples != old_settings.gpu_multisamples ||
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g_settings.gpu_per_sample_shading != old_settings.gpu_per_sample_shading ||
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g_settings.gpu_use_thread != old_settings.gpu_use_thread ||
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g_settings.gpu_fifo_size != old_settings.gpu_fifo_size ||
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g_settings.gpu_max_run_ahead != old_settings.gpu_max_run_ahead ||
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g_settings.gpu_true_color != old_settings.gpu_true_color ||
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