GPU: Split software to frontend/backend
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@ -94,6 +94,7 @@ struct Settings
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std::string display_post_process_chain;
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u32 gpu_resolution_scale = 1;
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u32 gpu_multisamples = 1;
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bool gpu_use_thread = true;
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bool gpu_use_debug_device = false;
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bool gpu_per_sample_shading = false;
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bool gpu_true_color = true;
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