GameList: Use shipped redump database/compatibility settings
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@ -3,6 +3,7 @@
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#include <bitset>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <unordered_map>
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class ByteStream;
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@ -93,7 +94,7 @@ public:
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const Entry* GetEntry(const std::string& code) const;
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void SetEntry(const std::string& code, const std::string& name, const Entry& entry, const char* save_path);
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bool Load(const char* path);
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bool Load(const std::string_view& ini_data);
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private:
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std::unordered_map<std::string, Entry> m_entries;
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