Common: Persistent-mapped stream buffer implementation
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@ -6,11 +6,10 @@
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#include <vector>
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namespace GL {
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// TODO: Persistent mapping-based implementation
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class StreamBuffer
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{
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public:
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~StreamBuffer();
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virtual ~StreamBuffer();
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ALWAYS_INLINE GLuint GetGLBufferId() const { return m_buffer_id; }
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ALWAYS_INLINE GLenum GetGLTarget() const { return m_target; }
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@ -27,18 +26,16 @@ public:
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u32 space_aligned; // remaining space / alignment
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};
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MappingResult Map(u32 alignment, u32 min_size);
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void Unmap(u32 used_size);
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virtual MappingResult Map(u32 alignment, u32 min_size) = 0;
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virtual void Unmap(u32 used_size) = 0;
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static std::unique_ptr<StreamBuffer> Create(GLenum target, u32 size);
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private:
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protected:
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StreamBuffer(GLenum target, GLuint buffer_id, u32 size);
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GLenum m_target;
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GLuint m_buffer_id;
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u32 m_size;
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std::vector<u8> m_cpu_buffer;
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};
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} // namespace GL
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