GameList: Fix building on 32-bit ARM
This commit is contained in:
@@ -47,8 +47,6 @@ struct Entry
|
||||
size_t GetReleaseDateString(char* buffer, size_t buffer_size) const;
|
||||
|
||||
ALWAYS_INLINE bool IsDisc() const { return (type == EntryType::Disc); }
|
||||
|
||||
static_assert(sizeof(std::time_t) == sizeof(u64));
|
||||
};
|
||||
|
||||
const char* GetEntryTypeName(EntryType type);
|
||||
@@ -85,4 +83,4 @@ void RefreshGameListAsync(bool invalidate_cache);
|
||||
|
||||
/// Cancels game list refresh, if there is one in progress.
|
||||
void CancelGameListRefresh();
|
||||
} // namespace Host
|
||||
} // namespace Host
|
||||
|
||||
Reference in New Issue
Block a user