GameList: Fix building on 32-bit ARM

This commit is contained in:
Connor McLaughlin
2022-08-16 21:22:59 +10:00
parent 16d15f5c65
commit 2703880d69
2 changed files with 5 additions and 3 deletions

View File

@@ -47,8 +47,6 @@ struct Entry
size_t GetReleaseDateString(char* buffer, size_t buffer_size) const;
ALWAYS_INLINE bool IsDisc() const { return (type == EntryType::Disc); }
static_assert(sizeof(std::time_t) == sizeof(u64));
};
const char* GetEntryTypeName(EntryType type);
@@ -85,4 +83,4 @@ void RefreshGameListAsync(bool invalidate_cache);
/// Cancels game list refresh, if there is one in progress.
void CancelGameListRefresh();
} // namespace Host
} // namespace Host