PostProcessing: Add Config::GetShaderOptions()
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@ -93,6 +93,7 @@ namespace Config {
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u32 GetStageCount(const SettingsInterface& si);
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std::string GetStageShaderName(const SettingsInterface& si, u32 index);
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std::vector<ShaderOption> GetStageOptions(const SettingsInterface& si, u32 index);
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std::vector<ShaderOption> GetShaderOptions(const std::string& shader_name, Error* error);
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bool AddStage(SettingsInterface& si, const std::string& shader_name, Error* error);
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void RemoveStage(SettingsInterface& si, u32 index);
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