OpenGLDevice: Disable scissor for buffer clears

This commit is contained in:
Stenzek
2023-11-25 00:49:49 +10:00
parent e75c1a3b0a
commit 273979405d
2 changed files with 12 additions and 0 deletions

View File

@ -484,12 +484,16 @@ void OpenGLDevice::CommitClear(OpenGLTexture* tex)
if (tex->IsDepthStencil())
{
const float depth = tex->GetClearDepth();
glDisable(GL_SCISSOR_TEST);
glClearBufferfv(GL_DEPTH, 0, &depth);
glEnable(GL_SCISSOR_TEST);
}
else
{
const auto color = tex->GetUNormClearColor();
glDisable(GL_SCISSOR_TEST);
glClearBufferfv(GL_COLOR, 0, color.data());
glEnable(GL_SCISSOR_TEST);
}
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, 0, 0);
@ -526,7 +530,9 @@ void OpenGLDevice::CommitClear(OpenGLFramebuffer* fb)
case GPUTexture::State::Cleared:
{
const auto color = FB->GetUNormClearColor();
glDisable(GL_SCISSOR_TEST);
glClearBufferfv(GL_COLOR, 0, color.data());
glEnable(GL_SCISSOR_TEST);
FB->SetState(GPUTexture::State::Dirty);
}
@ -552,7 +558,9 @@ void OpenGLDevice::CommitClear(OpenGLFramebuffer* fb)
case GPUTexture::State::Cleared:
{
const float depth = DS->GetClearDepth();
glDisable(GL_SCISSOR_TEST);
glClearBufferfv(GL_DEPTH, 0, &depth);
glEnable(GL_SCISSOR_TEST);
DS->SetState(GPUTexture::State::Dirty);
}
break;