GPU: Use degenerate triangles to split strips and batch them
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@ -84,7 +84,7 @@ protected:
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{
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u32 bits;
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BitField<u32, u32, 0, 23> color_for_first_vertex;
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BitField<u32, u32, 0, 24> color_for_first_vertex;
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BitField<u32, bool, 24, 1> texture_blend_disable; // not valid for lines
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BitField<u32, bool, 25, 1> transparency_enable;
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BitField<u32, bool, 26, 1> texture_enable;
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