GPU: Use degenerate triangles to split strips and batch them

This commit is contained in:
Connor McLaughlin
2019-09-15 00:17:43 +10:00
parent 1c8e326624
commit 273f010d17
2 changed files with 21 additions and 9 deletions

View File

@ -84,7 +84,7 @@ protected:
{
u32 bits;
BitField<u32, u32, 0, 23> color_for_first_vertex;
BitField<u32, u32, 0, 24> color_for_first_vertex;
BitField<u32, bool, 24, 1> texture_blend_disable; // not valid for lines
BitField<u32, bool, 25, 1> transparency_enable;
BitField<u32, bool, 26, 1> texture_enable;