WindowInfo: Don't clear display when going surfaceless
Fixes panic when a popup occurs when using GLX.
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@ -459,6 +459,7 @@ bool D3D11HostDisplay::ChangeRenderWindow(const WindowInfo& new_wi)
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void D3D11HostDisplay::DestroyRenderSurface()
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{
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m_window_info.SetSurfaceless();
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if (IsFullscreen())
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SetFullscreen(false, 0, 0, 0.0f);
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