FrontendCommon: Add a post processing implementation

This commit is contained in:
Connor McLaughlin
2020-09-13 01:19:57 +10:00
parent 5804778339
commit 2819715260
25 changed files with 1828 additions and 22 deletions

View File

@ -7,6 +7,9 @@
#include "imgui.h"
#include "imgui_impl_opengl3.h"
#endif
#ifndef LIBRETRO
#include "postprocessing_shadergen.h"
#endif
Log_SetChannel(LibretroOpenGLHostDisplay);
namespace FrontendCommon {
@ -207,6 +210,8 @@ bool OpenGLHostDisplay::CreateRenderDevice(const WindowInfo& wi, std::string_vie
bool OpenGLHostDisplay::InitializeRenderDevice(std::string_view shader_cache_directory, bool debug_device)
{
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<GLint*>(&m_uniform_buffer_alignment));
if (debug_device && GLAD_GL_KHR_debug)
{
if (GetRenderAPI() == RenderAPI::OpenGLES)
@ -418,6 +423,13 @@ void main()
void OpenGLHostDisplay::DestroyResources()
{
#ifndef LIBRETRO
m_post_processing_chain.ClearStages();
m_post_processing_input_texture.Destroy();
m_post_processing_ubo.reset();
m_post_processing_stages.clear();
#endif
if (m_display_vao != 0)
glDeleteVertexArrays(1, &m_display_vao);
if (m_display_linear_sampler != 0)
@ -470,9 +482,18 @@ void OpenGLHostDisplay::RenderDisplay()
return;
const auto [left, top, width, height] = CalculateDrawRect(GetWindowWidth(), GetWindowHeight(), m_display_top_margin);
RenderDisplay(left, GetWindowHeight() - top - height, width, height, m_display_texture_handle,
m_display_texture_width, m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height, m_display_linear_filtering);
if (!m_post_processing_chain.IsEmpty())
{
ApplyPostProcessingChain(0, left, top, width, height, m_display_texture_handle, m_display_texture_width,
m_display_texture_height, m_display_texture_view_x, m_display_texture_view_y,
m_display_texture_view_width, m_display_texture_view_height);
return;
}
RenderDisplay(left, top, width, height, m_display_texture_handle, m_display_texture_width, m_display_texture_height,
m_display_texture_view_x, m_display_texture_view_y, m_display_texture_view_width,
m_display_texture_view_height, m_display_linear_filtering);
}
void OpenGLHostDisplay::RenderDisplay(s32 left, s32 bottom, s32 width, s32 height, void* texture_handle,
@ -526,4 +547,181 @@ void OpenGLHostDisplay::RenderSoftwareCursor(s32 left, s32 bottom, s32 width, s3
glBindSampler(0, 0);
}
#ifndef LIBRETRO
bool OpenGLHostDisplay::SetPostProcessingChain(const std::string_view& config)
{
if (config.empty())
{
m_post_processing_input_texture.Destroy();
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return true;
}
if (!m_post_processing_chain.CreateFromString(config))
return false;
m_post_processing_stages.clear();
FrontendCommon::PostProcessingShaderGen shadergen(HostDisplay::RenderAPI::OpenGL, false);
for (u32 i = 0; i < m_post_processing_chain.GetStageCount(); i++)
{
const PostProcessingShader& shader = m_post_processing_chain.GetShaderStage(i);
const std::string vs = shadergen.GeneratePostProcessingVertexShader(shader);
const std::string ps = shadergen.GeneratePostProcessingFragmentShader(shader);
PostProcessingStage stage;
stage.uniforms_size = shader.GetUniformsSize();
if (!stage.program.Compile(vs, {}, ps))
{
Log_InfoPrintf("Failed to compile post-processing program, disabling.");
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
if (!shadergen.UseGLSLBindingLayout())
{
stage.program.BindUniformBlock("UBOBlock", 1);
stage.program.Bind();
stage.program.Uniform1i("samp0", 0);
}
if (!stage.program.Link())
{
Log_InfoPrintf("Failed to link post-processing program, disabling.");
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
m_post_processing_stages.push_back(std::move(stage));
}
if (!m_post_processing_ubo)
{
m_post_processing_ubo = GL::StreamBuffer::Create(GL_UNIFORM_BUFFER, 1 * 1024 * 1024);
if (!m_post_processing_ubo)
{
Log_InfoPrintf("Failed to allocate uniform buffer for postprocessing");
m_post_processing_stages.clear();
m_post_processing_chain.ClearStages();
return false;
}
m_post_processing_ubo->Unbind();
}
return true;
}
bool OpenGLHostDisplay::CheckPostProcessingRenderTargets(u32 target_width, u32 target_height)
{
DebugAssert(!m_post_processing_stages.empty());
if (m_post_processing_input_texture.GetWidth() != target_width ||
m_post_processing_input_texture.GetHeight() != target_height)
{
if (!m_post_processing_input_texture.Create(target_width, target_height, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
!m_post_processing_input_texture.CreateFramebuffer())
{
return false;
}
}
const u32 target_count = (static_cast<u32>(m_post_processing_stages.size()) - 1);
for (u32 i = 0; i < target_count; i++)
{
PostProcessingStage& pps = m_post_processing_stages[i];
if (pps.output_texture.GetWidth() != target_width || pps.output_texture.GetHeight() != target_height)
{
if (!pps.output_texture.Create(target_width, target_height, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE) ||
!pps.output_texture.CreateFramebuffer())
{
return false;
}
}
}
return true;
}
void OpenGLHostDisplay::ApplyPostProcessingChain(GLuint final_target, s32 final_left, s32 final_top, s32 final_width,
s32 final_height, void* texture_handle, u32 texture_width,
s32 texture_height, s32 texture_view_x, s32 texture_view_y,
s32 texture_view_width, s32 texture_view_height)
{
static constexpr std::array<float, 4> clear_color = {0.0f, 0.0f, 0.0f, 1.0f};
if (!CheckPostProcessingRenderTargets(GetWindowWidth(), GetWindowHeight()))
{
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
return;
}
// downsample/upsample - use same viewport for remainder
m_post_processing_input_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
glClear(GL_COLOR_BUFFER_BIT);
RenderDisplay(final_left, final_top, final_width, final_height, texture_handle, texture_width, texture_height,
texture_view_x, texture_view_y, texture_view_width, texture_view_height, m_display_linear_filtering);
texture_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(m_post_processing_input_texture.GetGLId()));
texture_width = m_post_processing_input_texture.GetWidth();
texture_height = m_post_processing_input_texture.GetHeight();
texture_view_x = final_left;
texture_view_y = final_top;
texture_view_width = final_width;
texture_view_height = final_height;
m_post_processing_ubo->Bind();
const u32 final_stage = static_cast<u32>(m_post_processing_stages.size()) - 1u;
for (u32 i = 0; i < static_cast<u32>(m_post_processing_stages.size()); i++)
{
PostProcessingStage& pps = m_post_processing_stages[i];
if (i == final_stage)
{
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_target);
}
else
{
pps.output_texture.BindFramebuffer(GL_DRAW_FRAMEBUFFER);
glClear(GL_COLOR_BUFFER_BIT);
}
pps.program.Bind();
glBindSampler(0, m_display_linear_sampler);
glBindTexture(GL_TEXTURE_2D, static_cast<GLuint>(reinterpret_cast<uintptr_t>(texture_handle)));
glBindSampler(0, m_display_nearest_sampler);
const auto map_result = m_post_processing_ubo->Map(m_uniform_buffer_alignment, pps.uniforms_size);
m_post_processing_chain.GetShaderStage(i).FillUniformBuffer(
map_result.pointer, texture_width, texture_height, texture_view_x, texture_view_y, texture_view_width,
texture_view_height, GetWindowWidth(), GetWindowHeight(), 0.0f);
m_post_processing_ubo->Unmap(pps.uniforms_size);
glBindBufferRange(GL_UNIFORM_BUFFER, 1, m_post_processing_ubo->GetGLBufferId(), map_result.buffer_offset,
pps.uniforms_size);
glDrawArrays(GL_TRIANGLES, 0, 3);
if (i != final_stage)
texture_handle = reinterpret_cast<void*>(static_cast<uintptr_t>(pps.output_texture.GetGLId()));
}
glBindSampler(0, 0);
m_post_processing_ubo->Unbind();
}
#else
bool OpenGLHostDisplay::SetPostProcessingChain(const std::string_view& config)
{
return false;
}
#endif
} // namespace FrontendCommon