FrontendCommon: Add a post processing implementation
This commit is contained in:
21
src/frontend-common/postprocessing_shadergen.h
Normal file
21
src/frontend-common/postprocessing_shadergen.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include "core/shadergen.h"
|
||||
#include "postprocessing_shader.h"
|
||||
#include <sstream>
|
||||
|
||||
namespace FrontendCommon {
|
||||
|
||||
class PostProcessingShaderGen : public ShaderGen
|
||||
{
|
||||
public:
|
||||
PostProcessingShaderGen(HostDisplay::RenderAPI render_api, bool supports_dual_source_blend);
|
||||
~PostProcessingShaderGen();
|
||||
|
||||
std::string GeneratePostProcessingVertexShader(const PostProcessingShader& shader);
|
||||
std::string GeneratePostProcessingFragmentShader(const PostProcessingShader& shader);
|
||||
|
||||
private:
|
||||
void WriteUniformBuffer(std::stringstream& ss, const PostProcessingShader& shader, bool use_push_constants);
|
||||
};
|
||||
|
||||
} // namespace FrontendCommon
|
||||
Reference in New Issue
Block a user