Qt: Remove BIOS search directory from per-game settings
Rather than just disabling it and confusing the user.
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@ -64,24 +64,33 @@ BIOSSettingsWidget::BIOSSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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connect(m_ui.refresh, &QPushButton::clicked, this, &BIOSSettingsWidget::refreshList);
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m_ui.searchDirectory->setText(QString::fromStdString(EmuFolders::Bios));
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.searchDirectory, m_ui.browseSearchDirectory,
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m_ui.openSearchDirectory, nullptr, "BIOS", "SearchDirectory",
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Path::Combine(EmuFolders::DataRoot, "bios"));
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connect(m_ui.searchDirectory, &QLineEdit::textChanged, this, &BIOSSettingsWidget::refreshList);
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if (!m_dialog->isPerGameSettings())
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{
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SettingWidgetBinder::BindWidgetToFolderSetting(sif, m_ui.searchDirectory, m_ui.browseSearchDirectory,
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m_ui.openSearchDirectory, nullptr, "BIOS", "SearchDirectory",
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Path::Combine(EmuFolders::DataRoot, "bios"));
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connect(m_ui.searchDirectory, &QLineEdit::textChanged, this, &BIOSSettingsWidget::refreshList);
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}
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else
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{
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m_ui.mainLayout->removeWidget(m_ui.directoryGroupBox);
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delete m_ui.directoryGroupBox;
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m_ui.directoryGroupBox = nullptr;
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m_ui.directoryGroupBoxLabel = nullptr;
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m_ui.directoryGroupBoxLayout = nullptr;
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m_ui.directoryGroupBoxHorizontalLayout = nullptr;
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m_ui.searchDirectory = nullptr;
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m_ui.browseSearchDirectory = nullptr;
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}
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refreshList();
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}
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BIOSSettingsWidget::~BIOSSettingsWidget() = default;
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std::vector<std::pair<std::string, const BIOS::ImageInfo*>> BIOSSettingsWidget::getList(const char* directory)
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{
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return BIOS::FindBIOSImagesInDirectory(directory);
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}
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void BIOSSettingsWidget::refreshList()
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{
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auto images = getList(m_ui.searchDirectory->text().toUtf8().constData());
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auto images = BIOS::FindBIOSImagesInDirectory(EmuFolders::Bios.c_str());
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populateDropDownForRegion(ConsoleRegion::NTSC_J, m_ui.imageNTSCJ, images, m_dialog->isPerGameSettings());
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populateDropDownForRegion(ConsoleRegion::NTSC_U, m_ui.imageNTSCU, images, m_dialog->isPerGameSettings());
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populateDropDownForRegion(ConsoleRegion::PAL, m_ui.imagePAL, images, m_dialog->isPerGameSettings());
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